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Ignore:
Timestamp:
May 2, 2011, 10:20:45 AM (14 years ago)
Author:
dafrick
Message:

Changes in notifications module structure. Notifications can now be sent through the NotificationListener, meaning, they can be sent from anywhere within orxonox (and the modules of course).

File:
1 edited

Legend:

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  • code/branches/tutoriallevel2/src/modules/notifications/NotificationDispatcher.cc

    r7552 r8374  
    4141
    4242#include "infos/PlayerInfo.h"
     43#include "interfaces/NotificationListener.h"
    4344#include "interfaces/PlayerTrigger.h"
    4445#include "worldentities/pawns/Pawn.h"
    45 
    46 #include "NotificationManager.h"
    4746
    4847namespace orxonox
     
    6160        RegisterObject(NotificationDispatcher);
    6261
    63         this->sender_ = NotificationManager::NONE;
     62        this->sender_ = NotificationListener::NONE;
    6463        this->registerVariables();
    6564    }
     
    114113        {
    115114            const std::string message = this->createNotificationMessage();
    116             NotificationManager::sendNotification(message, clientId, this->getSender());
     115            NotificationListener::sendNotification(message, clientId, this->getSender());
    117116        }
    118117        else if(GameMode::isServer())
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