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Ignore:
Timestamp:
May 2, 2011, 2:18:04 PM (14 years ago)
Author:
dboehi
Message:

Changed the camera shake effect to work with the updated boost code.

Location:
code/branches/gameimmersion
Files:
3 edited

Legend:

Unmodified
Added
Removed
  • code/branches/gameimmersion

  • code/branches/gameimmersion/src/orxonox/controllers/HumanController.cc

    r8079 r8379  
    4242    extern const std::string __CC_fire_name = "fire";
    4343    extern const std::string __CC_suicide_name = "suicide";
     44    const std::string __CC_boost_name = "boost";
    4445
    4546    SetConsoleCommand("HumanController", "moveFrontBack",          &HumanController::moveFrontBack ).addShortcut().setAsInputCommand();
     
    5152    SetConsoleCommand("HumanController", __CC_fire_name,           &HumanController::fire          ).addShortcut().keybindMode(KeybindMode::OnHold);
    5253    SetConsoleCommand("HumanController", "reload",                 &HumanController::reload        ).addShortcut();
    53     SetConsoleCommand("HumanController", "boost",                  &HumanController::boost         ).addShortcut().keybindMode(KeybindMode::OnHold);
     54    SetConsoleCommand("HumanController", __CC_boost_name,          &HumanController::toggleBoost   ).addShortcut().keybindMode(KeybindMode::OnPress);
    5455    SetConsoleCommand("HumanController", "greet",                  &HumanController::greet         ).addShortcut();
    5556    SetConsoleCommand("HumanController", "switchCamera",           &HumanController::switchCamera  ).addShortcut();
     
    7273
    7374        controlPaused_ = false;
     75        this->boosting_ = false;
    7476
    7577        HumanController::localController_s = this;
     
    163165    }
    164166
    165     void HumanController::boost()
    166     {
    167         if (HumanController::localController_s && HumanController::localController_s->controllableEntity_)
    168             HumanController::localController_s->controllableEntity_->boost();
     167    /**
     168    @brief
     169        Static method,toggles boosting.
     170    */
     171    /*static*/ void HumanController::toggleBoost()
     172    {
     173        if (HumanController::localController_s && HumanController::localController_s->controllableEntity_)
     174            HumanController::localController_s->toggleBoosting();
     175    }
     176   
     177    /**
     178    @brief
     179        Toggles the boosting mode.
     180        Changes the keybind mode of the boost console command and tells the ControllableEntity to boost (or not boost anymore).
     181    */
     182    void HumanController::toggleBoosting(void)
     183    {
     184        this->boosting_ = !this->boosting_;
     185       
     186        // The keybind mode of the boosting console command is onRelease if in boosting mode and onPress of not in boosting mode.
     187        if(this->boosting_)
     188            ModifyConsoleCommand(__CC_boost_name).keybindMode(KeybindMode::OnRelease);
     189        else
     190            ModifyConsoleCommand(__CC_boost_name).keybindMode(KeybindMode::OnPress);
     191
     192        this->controllableEntity_->boost(this->boosting_);
    169193    }
    170194
  • code/branches/gameimmersion/src/orxonox/controllers/HumanController.h

    r8079 r8379  
    6464            static void reload();
    6565
    66             static void boost();
     66            static void toggleBoost(); // Static method,toggles boosting.
     67            /**
     68            @brief Check whether the HumanController is in boosting mode.
     69            @return Returns true if it is, false if not.
     70            */
     71            inline bool isBoosting(void)
     72                { return this->boosting_; }
     73            void toggleBoosting(void); // Toggles the boosting mode.
     74           
    6775            static void greet();
    6876            static void switchCamera();
     
    92100            static HumanController* localController_s;
    93101            bool controlPaused_;
     102       
     103        private:
     104            bool boosting_; // Whether the HumanController is in boosting mode or not.
     105
    94106    }; // tolua_export
    95107} // tolua_export
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