Changeset 8379 for code/branches/gameimmersion/src/orxonox/controllers
- Timestamp:
- May 2, 2011, 2:18:04 PM (14 years ago)
- Location:
- code/branches/gameimmersion
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
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code/branches/gameimmersion
- Property svn:mergeinfo changed
/code/branches/steering merged: 8223
- Property svn:mergeinfo changed
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code/branches/gameimmersion/src/orxonox/controllers/HumanController.cc
r8079 r8379 42 42 extern const std::string __CC_fire_name = "fire"; 43 43 extern const std::string __CC_suicide_name = "suicide"; 44 const std::string __CC_boost_name = "boost"; 44 45 45 46 SetConsoleCommand("HumanController", "moveFrontBack", &HumanController::moveFrontBack ).addShortcut().setAsInputCommand(); … … 51 52 SetConsoleCommand("HumanController", __CC_fire_name, &HumanController::fire ).addShortcut().keybindMode(KeybindMode::OnHold); 52 53 SetConsoleCommand("HumanController", "reload", &HumanController::reload ).addShortcut(); 53 SetConsoleCommand("HumanController", "boost", &HumanController::boost ).addShortcut().keybindMode(KeybindMode::OnHold);54 SetConsoleCommand("HumanController", __CC_boost_name, &HumanController::toggleBoost ).addShortcut().keybindMode(KeybindMode::OnPress); 54 55 SetConsoleCommand("HumanController", "greet", &HumanController::greet ).addShortcut(); 55 56 SetConsoleCommand("HumanController", "switchCamera", &HumanController::switchCamera ).addShortcut(); … … 72 73 73 74 controlPaused_ = false; 75 this->boosting_ = false; 74 76 75 77 HumanController::localController_s = this; … … 163 165 } 164 166 165 void HumanController::boost() 166 { 167 if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) 168 HumanController::localController_s->controllableEntity_->boost(); 167 /** 168 @brief 169 Static method,toggles boosting. 170 */ 171 /*static*/ void HumanController::toggleBoost() 172 { 173 if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) 174 HumanController::localController_s->toggleBoosting(); 175 } 176 177 /** 178 @brief 179 Toggles the boosting mode. 180 Changes the keybind mode of the boost console command and tells the ControllableEntity to boost (or not boost anymore). 181 */ 182 void HumanController::toggleBoosting(void) 183 { 184 this->boosting_ = !this->boosting_; 185 186 // The keybind mode of the boosting console command is onRelease if in boosting mode and onPress of not in boosting mode. 187 if(this->boosting_) 188 ModifyConsoleCommand(__CC_boost_name).keybindMode(KeybindMode::OnRelease); 189 else 190 ModifyConsoleCommand(__CC_boost_name).keybindMode(KeybindMode::OnPress); 191 192 this->controllableEntity_->boost(this->boosting_); 169 193 } 170 194 -
code/branches/gameimmersion/src/orxonox/controllers/HumanController.h
r8079 r8379 64 64 static void reload(); 65 65 66 static void boost(); 66 static void toggleBoost(); // Static method,toggles boosting. 67 /** 68 @brief Check whether the HumanController is in boosting mode. 69 @return Returns true if it is, false if not. 70 */ 71 inline bool isBoosting(void) 72 { return this->boosting_; } 73 void toggleBoosting(void); // Toggles the boosting mode. 74 67 75 static void greet(); 68 76 static void switchCamera(); … … 92 100 static HumanController* localController_s; 93 101 bool controlPaused_; 102 103 private: 104 bool boosting_; // Whether the HumanController is in boosting mode or not. 105 94 106 }; // tolua_export 95 107 } // tolua_export
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