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Ignore:
Timestamp:
May 2, 2011, 5:17:20 PM (14 years ago)
Author:
simonmie
Message:

New shielddamage implemented, depending functions changed, bugs fixed.

LightningGun →fire changed
Other weapons still need to be edited

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/gameimmersion/src/orxonox/controllers/Controller.h

    r6417 r8386  
    5252            virtual inline void hit(Pawn* originator, btManifoldPoint& contactpoint, float damage) {};
    5353
     54/* Override needed for different visual effects (e.g. in "NewHumanController.cc") depending on
     55   the DIFFERENT AMOUNT OF DAMAGE done to the shield and to the health of "victim" (see Projectile.cc, Pawn.cc)
     56
     57//            virtual inline void hit(Pawn* originator, btManifoldPoint& contactpoint, float damage, float healthdamage, float shielddamage) {};
     58*/
     59
    5460            void setGodMode( bool mode ){ this->bGodMode_ = mode; }
    5561            bool getGodMode(){ return this->bGodMode_; }
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