Changeset 8386 for code/branches/gameimmersion/src/orxonox/controllers
- Timestamp:
- May 2, 2011, 5:17:20 PM (14 years ago)
- File:
-
- 1 edited
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code/branches/gameimmersion/src/orxonox/controllers/Controller.h
r6417 r8386 52 52 virtual inline void hit(Pawn* originator, btManifoldPoint& contactpoint, float damage) {}; 53 53 54 /* Override needed for different visual effects (e.g. in "NewHumanController.cc") depending on 55 the DIFFERENT AMOUNT OF DAMAGE done to the shield and to the health of "victim" (see Projectile.cc, Pawn.cc) 56 57 // virtual inline void hit(Pawn* originator, btManifoldPoint& contactpoint, float damage, float healthdamage, float shielddamage) {}; 58 */ 59 54 60 void setGodMode( bool mode ){ this->bGodMode_ = mode; } 55 61 bool getGodMode(){ return this->bGodMode_; }
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