Changeset 8426 for code/branches/bigships/data/levels/templates
- Timestamp:
- May 9, 2011, 2:59:07 PM (14 years ago)
- Location:
- code/branches/bigships/data/levels/templates
- Files:
-
- 9 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/bigships/data/levels/templates/spaceshipAssff.oxt
r7845 r8426 3 3 hudtemplate = spaceshiphud 4 4 camerapositiontemplate = spaceshipassffcameras 5 engine = spaceshipassffengine6 5 spawnparticlesource = "Orxonox/fairytwirl" 7 6 spawnparticleduration = 3 … … 21 20 angularDamping = 0.9999999 22 21 > 22 <engines> 23 <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipassffengine /> 24 <MultiStateEngine position="-7.6, 0, 0" template=spaceshipassffengine /> 25 </engines> 23 26 <attached> 24 27 <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" /> … … 77 80 </EffectContainer> 78 81 <EffectContainer condition="not idle"> 79 <FadingBillboard mainstate=activity active=false scale=0.1 position="0, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> 80 <!-- 81 <Light mainstate=visibility position=" 8, 0, 8" diffuse="0.3, 0.6, 1.0" specular="0.3, 0.6, 1.0" attenuation="600, 1.0, 0.007, 0.0002" type=point /> 82 <Light mainstate=visibility position="-8, 0, 8" diffuse="0.3, 0.6, 1.0" specular="0.3, 0.6, 1.0" attenuation="600, 1.0, 0.007, 0.0002" type=point /> 83 --> 82 <FadingBillboard mainstate=activity active=false scale=0.1 position="7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> 83 <FadingBillboard mainstate=activity active=false scale=0.1 position="-7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> 84 84 </EffectContainer> 85 85 <EffectContainer condition="normal or brake"> … … 87 87 </EffectContainer> 88 88 <EffectContainer condition="normal or boost"> 89 <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />90 <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />89 <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 0" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> 90 <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 0" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> 91 91 </EffectContainer> 92 92 <EffectContainer condition="boost"> … … 94 94 <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" /> 95 95 </EffectContainer> 96 <EffectContainer condition="brake">96 <!-- <EffectContainer condition="brake"> 97 97 <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> 98 98 <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> … … 100 100 <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 /> 101 101 </EffectContainer> 102 --> 102 103 </MultiStateEngine> 103 104 </Template> -
code/branches/bigships/data/levels/templates/spaceshipGhost.oxt
r7679 r8426 3 3 hudtemplate = spaceshiphud 4 4 camerapositiontemplate = spaceshipghostcameras 5 engine = spaceshipghostengine 5 6 6 spawnparticlesource = "Orxonox/fairytwirl" 7 7 spawnparticleduration = 3 … … 21 21 angularDamping = 0.9999999 22 22 > 23 23 <engines> 24 <MultiStateEngine position="0,0,0" template=spaceshipghostengine/> 25 </engines> 24 26 <attached> 25 27 <Model position="0,0,0" scale=2 yaw=90 pitch=-90 roll=0 mesh="ghost.mesh" /> -
code/branches/bigships/data/levels/templates/spaceshipH2.oxt
r7679 r8426 3 3 hudtemplate = spaceshiphud 4 4 camerapositiontemplate = spaceshipHtwocameras 5 engine = spaceshipHtwoengine6 5 spawnparticlesource = "Orxonox/fairytwirl" 7 6 spawnparticleduration = 3 … … 25 24 include("includes/weaponSettingsH2.oxi") 26 25 ?> 26 <engines> 27 <MultiStateEngine position="0,0,0" template=spaceshipHtwoengine /> 27 28 29 </engines> 28 30 <attached> 29 31 <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale3D="3,0.833,0.833" mesh="h2_green.mesh" /> -
code/branches/bigships/data/levels/templates/spaceshipHXY.oxt
r7679 r8426 21 21 angularDamping = 0.9999999 22 22 > 23 <engines> 24 <MultiStateEngine position=" 0, 0, 0" template=spaceshipHXYengine /> 25 </engines> 23 26 <attached> 24 27 <Model position="0,0,0" yaw=180 pitch=-90 roll=0 scale=4 mesh="HXY.mesh" /> -
code/branches/bigships/data/levels/templates/spaceshipHXYSL.oxt
r7679 r8426 3 3 hudtemplate = spaceshiphud 4 4 camerapositiontemplate = spaceshipHXYcameras 5 engine = spaceshipHXYengine6 5 spawnparticlesource = "Orxonox/fairytwirl" 7 6 spawnparticleduration = 3 … … 21 20 angularDamping = 0.9999999 22 21 > 22 <engines> 23 <MultiStateEngine position=" 0, 0, 0" template=spaceshipHXYengine /> 24 </engines> 23 25 <attached> 24 26 <Model position="0,0,0" yaw=180 pitch=-90 roll=0 scale=4 mesh="HXY.mesh" /> -
code/branches/bigships/data/levels/templates/spaceshipPirate.oxt
r7679 r8426 3 3 hudtemplate = spaceshiphud 4 4 camerapositiontemplate = spaceshippiratecameras 5 engine = spaceshippirateengine6 5 spawnparticlesource = "Orxonox/fairytwirl" 7 6 spawnparticleduration = 3 … … 21 20 angularDamping = 0.9999999 22 21 > 22 <engines> 23 <MultiStateEngine position=" 0, 0, 0" template=spaceshippirateengine /> 24 </engines> 23 25 <attached> 24 26 <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="pirate.mesh" /> -
code/branches/bigships/data/levels/templates/spaceshipSwallow.oxt
r7679 r8426 3 3 hudtemplate = spaceshiphud 4 4 camerapositiontemplate = spaceshipswallowcameras 5 engine = spaceshipswallowengine6 5 spawnparticlesource = "Orxonox/fairytwirl" 7 6 spawnparticleduration = 3 … … 21 20 angularDamping = 0.9999999 22 21 > 23 22 <engines> 23 <MultiStateEngine position=" 0, 0, 0" template=spaceshipswallowengine /> 24 </engines> 24 25 <attached> 25 26 <Model position="0,0,0" scale=2 yaw=90 pitch=-90 roll=0 mesh="swallow_mat.mesh" /> -
code/branches/bigships/data/levels/templates/spaceshipTransporter.oxt
r7679 r8426 3 3 hudtemplate = spaceshiphud 4 4 camerapositiontemplate = spaceshipTransportercameras 5 engine = spaceshipTransporterengine6 5 spawnparticlesource = "Orxonox/fairytwirl" 7 6 spawnparticleduration = 3 … … 21 20 angularDamping = 0.9999999 22 21 > 22 <engines> 23 <MultiStateEngine position=" 0, 0, 0" template=spaceshipTransporterengine /> 24 </engines> 23 25 <attached> 24 26 <Model position="0,0,0" yaw=0 pitch=0 roll=0 scale=10 mesh="Transporter.mesh" /> -
code/branches/bigships/data/levels/templates/spaceshipTransporterSL.oxt
r7679 r8426 3 3 hudtemplate = spaceshiphud 4 4 camerapositiontemplate = spaceshipTransportercameras 5 engine = spaceshipTransporterengine6 5 spawnparticlesource = "Orxonox/fairytwirl" 7 6 spawnparticleduration = 3 … … 21 20 angularDamping = 0.9999999 22 21 > 22 <engines> 23 <MultiStateEngine position=" 0, 0, 0" template=spaceshipTransporterengine /> 24 </engines> 23 25 <attached> 24 26 <Model position="0,0,0" yaw=0 pitch=0 roll=0 scale=10 mesh="Transporter.mesh" />
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