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Timestamp:
May 9, 2011, 2:59:07 PM (14 years ago)
Author:
decryphe
Message:
  • Moved handling of blur effect from Engine.cc to SpaceShip.cc.
  • Implemented handling of multiple engines per SpaceShip, so that in future it would be possible to turn single engines on/off individually (for example if one gets destroyed on a big ship).
  • Updated some pointers accessing the single Engine of a SpaceShip to ask the SpaceShip itself instead for data.
File:
1 edited

Legend:

Unmodified
Added
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  • code/branches/bigships/data/levels/templates/spaceshipPirate.oxt

    r7679 r8426  
    33   hudtemplate            = spaceshiphud
    44   camerapositiontemplate = spaceshippiratecameras
    5    engine                 = spaceshippirateengine
    65   spawnparticlesource    = "Orxonox/fairytwirl"
    76   spawnparticleduration  = 3
     
    2120   angularDamping    = 0.9999999
    2221  >
     22    <engines>
     23      <MultiStateEngine position=" 0, 0, 0" template=spaceshippirateengine />
     24    </engines>
    2325    <attached>
    2426      <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="pirate.mesh" />
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