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Ignore:
Timestamp:
Jun 16, 2006, 12:36:51 AM (18 years ago)
Author:
patrick
Message:

bsp: hit function reintroduced, now collision reaction should do better

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/bsp_model/src/lib/collision_reaction/cr_object_damage.cc

    r8490 r8511  
    6363  if( collision->isEntityACollide()) {
    6464    damage = collision->getEntityB()->getDamage();
    65     collision->getEntityA()->decreaseHealth(damage);
     65    collision->getEntityA()->hit(damage);
    6666  }
    6767  PRINTF(4)("Dealing damage - %f damage to %s \n", damage, collision->getEntityA()->getClassName());
     
    6969  if( collision->isEntityBCollide()) {
    7070    damage = collision->getEntityA()->getDamage();
    71     collision->getEntityB()->decreaseHealth(damage);
     71    collision->getEntityB()->hit(damage);
    7272  }
    7373  PRINTF(4)("Dealing damage - %f damage to %s \n", damage, collision->getEntityB()->getClassName());
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