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Ignore:
Timestamp:
May 23, 2011, 2:26:25 PM (14 years ago)
Author:
simonmie
Message:

SimpleRocket and Rocket are now BasicProjectiles - damage is working now correctly with these two. More spam messages removed.

File:
1 edited

Legend:

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  • code/branches/gameimmersion/src/orxonox/worldentities/pawns/Pawn.cc

    r8492 r8533  
    249249            }
    250250
    251             else { COUT(3) << "## SHIELD : " << this->getShieldHealth() << endl; }
     251 //           else { COUT(3) << "## SHIELD : " << this->getShieldHealth() << endl; }
    252252
    253253            this->setHealth(this->health_ - healthdamage);
     
    319319    void Pawn::hit(Pawn* originator, const Vector3& force, float damage, float healthdamage, float shielddamage)
    320320    {
    321         COUT(3) << "neue hit-Funktion wurde aufgerufen // " << std::flush;
     321//        COUT(3) << "neue hit-Funktion wurde aufgerufen // " << std::flush;
    322322        if (this->getGametype() && this->getGametype()->allowPawnHit(this, originator) && (!this->getController() || !this->getController()->getGodMode()) )
    323323        {
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