- Timestamp:
- May 23, 2011, 2:26:25 PM (13 years ago)
- File:
-
- 1 edited
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code/branches/gameimmersion/src/orxonox/worldentities/pawns/Pawn.cc
r8492 r8533 249 249 } 250 250 251 else { COUT(3) << "## SHIELD : " << this->getShieldHealth() << endl; }251 // else { COUT(3) << "## SHIELD : " << this->getShieldHealth() << endl; } 252 252 253 253 this->setHealth(this->health_ - healthdamage); … … 319 319 void Pawn::hit(Pawn* originator, const Vector3& force, float damage, float healthdamage, float shielddamage) 320 320 { 321 COUT(3) << "neue hit-Funktion wurde aufgerufen // " << std::flush;321 // COUT(3) << "neue hit-Funktion wurde aufgerufen // " << std::flush; 322 322 if (this->getGametype() && this->getGametype()->allowPawnHit(this, originator) && (!this->getController() || !this->getController()->getGodMode()) ) 323 323 {
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