- Timestamp:
- May 23, 2011, 3:09:07 PM (13 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
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code/branches/gameimmersion/src/modules/weapons/projectiles/BasicProjectile.cc
r8492 r8538 49 49 50 50 this->bDestroy_ = false; 51 // this->owner_ = 0;52 51 53 52 this->damage_ = 0; … … 127 126 } 128 127 129 /* void BasicProjectile::setOwner(Pawn* owner) 130 { 131 this->owner_ = owner; 132 } 133 134 void BasicProjectile::destroyObject() 128 /* void BasicProjectile::destroyObject() 135 129 { 136 130 if (GameMode::isMaster())
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