Changeset 8549 for code/branches/gameimmersion/src
- Timestamp:
- May 23, 2011, 5:46:47 PM (14 years ago)
- Location:
- code/branches/gameimmersion/src
- Files:
-
- 8 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/gameimmersion/src/modules/weapons/weaponmodes/EnergyDrink.cc
r8542 r8549 50 50 51 51 this->reloadTime_ = 0.25; 52 this->damage_ = 15;52 this->damage_ = 0; //default 15 53 53 this->speed_ = 2500; 54 54 this->delay_ = 0; -
code/branches/gameimmersion/src/modules/weapons/weaponmodes/FusionFire.cc
r8542 r8549 48 48 this->reloadTime_ = 1.0; 49 49 this->bParallelReload_ = false; 50 this->damage_ = 40;50 this->damage_ = 0; //default 40 51 51 this->speed_ = 1250; 52 52 -
code/branches/gameimmersion/src/modules/weapons/weaponmodes/HsW01.cc
r8542 r8549 51 51 52 52 this->reloadTime_ = 0.25; 53 this->damage_ = 15;53 this->damage_ = 0; //default 15 54 54 this->speed_ = 2500; 55 55 this->delay_ = 0; -
code/branches/gameimmersion/src/modules/weapons/weaponmodes/LaserFire.cc
r8542 r8549 45 45 46 46 this->reloadTime_ = 0.25; 47 this->damage_ = 15;47 this->damage_ = 0; //default 15 48 48 this->speed_ = 1250; 49 49 -
code/branches/gameimmersion/src/modules/weapons/weaponmodes/LightningGun.cc
r8542 r8549 45 45 46 46 this->reloadTime_ = 1; 47 this->damage_ = 100;47 this->damage_ = 0; //default 100 48 48 this->speed_ = 150; 49 49 -
code/branches/gameimmersion/src/modules/weapons/weaponmodes/RocketFire.cc
r8547 r8549 48 48 this->reloadTime_ = 0.20f; 49 49 this->bParallelReload_ = false; 50 this->damage_ = 100;50 this->damage_ = 0; 51 51 this->speed_ = 500; 52 52 -
code/branches/gameimmersion/src/modules/weapons/weaponmodes/SimpleRocketFire.cc
r8547 r8549 50 50 this->reloadTime_ = 1; 51 51 this->bParallelReload_ = false; 52 this->damage_ = 100;52 this->damage_ = 0; 53 53 this->speed_ = 500; 54 54 -
code/branches/gameimmersion/src/orxonox/worldentities/pawns/Pawn.cc
r8533 r8549 235 235 void Pawn::damage(float damage, Pawn* originator) 236 236 { 237 COUT(3) << "### alte damage-funktion ###" << endl; 237 238 if (this->getGametype() && this->getGametype()->allowPawnDamage(this, originator)) 238 239 { … … 246 247 healthdamage += shielddamage-this->getShieldHealth(); 247 248 this->setShieldHealth(0); 248 COUT(3) << "### SHIELD KAPUTT ###" << endl;249 249 } 250 250
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