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Ignore:
Timestamp:
May 23, 2011, 5:46:47 PM (14 years ago)
Author:
simonmie
Message:

some more comments, fixed initial damage missetting

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/gameimmersion/src/orxonox/worldentities/pawns/Pawn.cc

    r8533 r8549  
    235235    void Pawn::damage(float damage, Pawn* originator)
    236236    {
     237                COUT(3) << "### alte damage-funktion ###" << endl;
    237238        if (this->getGametype() && this->getGametype()->allowPawnDamage(this, originator))
    238239        {
     
    246247                healthdamage += shielddamage-this->getShieldHealth();
    247248                this->setShieldHealth(0);
    248                 COUT(3) << "### SHIELD KAPUTT ###" << endl;
    249249            }
    250250
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