Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Jun 18, 2006, 11:01:40 PM (18 years ago)
Author:
bensch
Message:

gui: better names

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/gui/src/world_entities/environments/mapped_water.cc

    r8312 r8575  
    8080  memset(pTextureReflection, 0, this->textureSize * this->textureSize * channels * sizeof(unsigned int));
    8181  //mat.select();
    82   glBindTexture(GL_TEXTURE_2D, this->mat.getDiffuseTexture(0));
     82  glBindTexture(GL_TEXTURE_2D, this->mat.diffuseTextureID(0));
    8383  glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
    8484  glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
     
    9090  unsigned int* pTextureRefraction = new unsigned int [this->textureSize * this->textureSize * channels];
    9191  memset(pTextureRefraction, 0, this->textureSize * this->textureSize * channels * sizeof(unsigned int));
    92   glBindTexture(GL_TEXTURE_2D, this->mat.getDiffuseTexture(1));
     92  glBindTexture(GL_TEXTURE_2D, this->mat.diffuseTextureID(1));
    9393  glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
    9494  glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
     
    281281  ///
    282282
    283   glBindTexture(GL_TEXTURE_2D, this->mat.getDiffuseTexture(0));
     283  glBindTexture(GL_TEXTURE_2D, this->mat.diffuseTextureID(0));
    284284
    285285  // Create the texture and store it on the video card
     
    351351  if(pos.y > waterHeight)
    352352  {
    353     double plane[4] = {0.0, -1.0, 0.0, waterHeight}; 
     353    double plane[4] = {0.0, -1.0, 0.0, waterHeight};
    354354    glClipPlane(GL_CLIP_PLANE0, plane);
    355355
     
    359359  {
    360360    glCullFace(GL_FRONT);
    361     double plane[4] = {0.0, 1.0, 0.0, -waterHeight}; 
     361    double plane[4] = {0.0, 1.0, 0.0, -waterHeight};
    362362    glClipPlane(GL_CLIP_PLANE0, plane);
    363363  }
     
    370370
    371371
    372   glBindTexture(GL_TEXTURE_2D, this->mat.getDiffuseTexture(1));
     372  glBindTexture(GL_TEXTURE_2D, this->mat.diffuseTextureID(1));
    373373
    374374  // Create the texture and store it on the video card
Note: See TracChangeset for help on using the changeset viewer.