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Ignore:
Timestamp:
May 25, 2011, 9:22:53 PM (14 years ago)
Author:
dafrick
Message:

Merging game immersion branch into presentation branch.

Location:
code/branches/presentation/data/levels
Files:
2 edited
3 copied

Legend:

Unmodified
Added
Removed
  • code/branches/presentation/data/levels/includes/weaponSettingsAssff.oxi

    r7845 r8578  
    2626          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
    2727          <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
    28           <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 />
     28          <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 />
    2929        </Weapon>
    3030        <Weapon>
     
    3636          <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
    3737          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
    38           <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 />
     38          <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 />
    3939        </Weapon>
    4040        <Weapon>
    41           <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=50 />
    42           <RocketFire mode=3 muzzleoffset="0,0,0" damage=100 />
     41          <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 />
     42          <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />
    4343        </Weapon>
    4444      </WeaponPack>
  • code/branches/presentation/data/levels/templates/spaceshipAssff.oxt

    r7845 r8578  
    1212   initialhealth     = 100
    1313
    14    primaryThrust     = 100;
    15    auxilaryThrust    = 30;
    16    rotationThrust    = 25;
     14   shieldhealth        = 30
     15   initialshieldhealth = 30
     16   maxshieldhealth     = 50
     17   shieldabsorption    = 0.8
     18   reloadrate          = 1
     19   reloadwaittime      = 1
     20
     21   primaryThrust     = 100
     22   auxilaryThrust    = 30
     23   rotationThrust    = 25
     24
     25   boostPower            = 15
     26   boostPowerRate        = 1
     27   boostRate             = 5
     28   boostCooldownDuration = 10
     29
     30   shakeFrequency = 15
     31   shakeAmplitude = 7
    1732
    1833   collisionType     = "dynamic"
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