Changeset 8578
- Timestamp:
- May 25, 2011, 9:22:53 PM (14 years ago)
- Location:
- code/branches/presentation
- Files:
-
- 31 edited
- 6 copied
Legend:
- Unmodified
- Added
- Removed
-
code/branches/presentation/data/defaultConfig/keybindings.ini
r8480 r8578 21 21 KeyDown="scale -1 moveFrontBack" 22 22 KeyE="scale -1 rotateRoll" 23 KeyEnd= boost23 KeyEnd="boost" 24 24 KeyEquals= 25 25 KeyEscape="keyESC" … … 119 119 KeySlash= 120 120 KeySleep= 121 KeySpace= boost121 KeySpace="boost" 122 122 KeyStop= 123 123 KeySystemRequest="printScreen" -
code/branches/presentation/data/levels/includes/weaponSettingsAssff.oxi
r7845 r8578 26 26 <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" /> 27 27 <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" /> 28 <LightningGun mode=1 muzzleoffset="0,0,0" damage= 23/>28 <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 /> 29 29 </Weapon> 30 30 <Weapon> … … 36 36 <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" /> 37 37 <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" /> 38 <LightningGun mode=1 muzzleoffset="0,0,0" damage= 23/>38 <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 /> 39 39 </Weapon> 40 40 <Weapon> 41 <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage= 50 />42 <RocketFire mode=3 muzzleoffset="0,0,0" damage= 100 />41 <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 /> 42 <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 /> 43 43 </Weapon> 44 44 </WeaponPack> -
code/branches/presentation/data/levels/templates/spaceshipAssff.oxt
r7845 r8578 12 12 initialhealth = 100 13 13 14 primaryThrust = 100; 15 auxilaryThrust = 30; 16 rotationThrust = 25; 14 shieldhealth = 30 15 initialshieldhealth = 30 16 maxshieldhealth = 50 17 shieldabsorption = 0.8 18 reloadrate = 1 19 reloadwaittime = 1 20 21 primaryThrust = 100 22 auxilaryThrust = 30 23 rotationThrust = 25 24 25 boostPower = 15 26 boostPowerRate = 1 27 boostRate = 5 28 boostCooldownDuration = 10 29 30 shakeFrequency = 15 31 shakeAmplitude = 7 17 32 18 33 collisionType = "dynamic" -
code/branches/presentation/src/modules/weapons/projectiles/CMakeLists.txt
r7163 r8578 6 6 Rocket.cc 7 7 SimpleRocket.cc 8 BasicProjectile.cc 8 9 ) -
code/branches/presentation/src/modules/weapons/projectiles/Projectile.cc
r7284 r8578 23 23 * Fabian 'x3n' Landau 24 24 * Co-authors: 25 * ...25 * simonmie 26 26 * 27 27 */ … … 41 41 CreateFactory(Projectile); 42 42 43 Projectile::Projectile(BaseObject* creator) : MovableEntity(creator) 43 Projectile::Projectile(BaseObject* creator) : MovableEntity(creator), BasicProjectile() 44 44 { 45 45 RegisterObject(Projectile); 46 46 47 47 this->setConfigValues(); 48 this->bDestroy_ = false;49 48 this->owner_ = 0; 50 this->damage_ = 15;51 49 52 50 // Get notification about collisions 53 54 51 if (GameMode::isMaster()) 55 52 { … … 84 81 return; 85 82 86 if (this-> bDestroy_)83 if (this->getBDestroy()) 87 84 this->destroy(); // TODO: use a scheduler instead of deleting the object right here in tick() 88 85 } … … 94 91 } 95 92 93 /* Calls the collidesAgainst function of BasicProjectile 94 */ 96 95 bool Projectile::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint) 97 96 { 98 if (!this->bDestroy_ && GameMode::isMaster()) 99 { 100 if (otherObject == this->owner_) 101 return false; 102 103 this->bDestroy_ = true; 104 105 if (this->owner_) 106 { 107 { 108 ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator()); 109 effect->setPosition(this->getPosition()); 110 effect->setOrientation(this->getOrientation()); 111 effect->setDestroyAfterLife(true); 112 effect->setSource("Orxonox/explosion3"); 113 effect->setLifetime(2.0f); 114 } 115 { 116 ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator()); 117 effect->setPosition(this->getPosition()); 118 effect->setOrientation(this->getOrientation()); 119 effect->setDestroyAfterLife(true); 120 effect->setSource("Orxonox/smoke4"); 121 effect->setLifetime(3.0f); 122 } 123 } 124 125 Pawn* victim = orxonox_cast<Pawn*>(otherObject); 126 if (victim) 127 victim->hit(this->owner_, contactPoint, this->damage_); 128 } 129 return false; 97 return BasicProjectile::basicCollidesAgainst(otherObject,contactPoint,this->getOwner(),this); 130 98 } 131 99 -
code/branches/presentation/src/modules/weapons/projectiles/Projectile.h
r5929 r8578 23 23 * Fabian 'x3n' Landau 24 24 * Co-authors: 25 * ...25 * simonmie 26 26 * 27 27 */ … … 35 35 #include "worldentities/MovableEntity.h" 36 36 37 #include "BasicProjectile.h" 38 37 39 namespace orxonox 38 40 { 39 class _WeaponsExport Projectile : public MovableEntity 41 class _WeaponsExport Projectile : public MovableEntity, public BasicProjectile 40 42 { 41 43 public: … … 49 51 virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint); 50 52 51 inline void setDamage(float damage)52 { this->damage_ = damage; }53 inline float getDamage() const54 { return this->damage_; }55 56 53 void setOwner(Pawn* owner); 57 54 inline Pawn* getOwner() const 58 55 { return this->owner_; } 59 56 57 60 58 private: 61 59 WeakPtr<Pawn> owner_; 62 60 float lifetime_; 63 float damage_;64 bool bDestroy_;65 61 Timer destroyTimer_; 66 62 }; -
code/branches/presentation/src/modules/weapons/projectiles/Rocket.cc
r7848 r8578 23 23 * Oliver Scheuss 24 24 * Co-authors: 25 * ...25 * simonmie 26 26 * 27 27 */ … … 52 52 Constructor. Registers the object and initializes some default values. 53 53 */ 54 Rocket::Rocket(BaseObject* creator) : ControllableEntity(creator) 54 Rocket::Rocket(BaseObject* creator) : ControllableEntity(creator), BasicProjectile() 55 55 { 56 56 RegisterObject(Rocket);// - register the Rocket class to the core 57 57 58 58 this->localAngularVelocity_ = 0; 59 this->bDestroy_ = false;60 59 this->lifetime_ = 100; 61 60 … … 146 145 { 147 146 this->owner_ = owner; 148 this->player_ = this-> owner_->getPlayer();149 this-> owner_->getPlayer()->startTemporaryControl(this);147 this->player_ = this->getOwner()->getPlayer(); 148 this->getOwner()->getPlayer()->startTemporaryControl(this); 150 149 151 150 if( GameMode::isMaster() ) … … 175 174 if( GameMode::isMaster() ) 176 175 { 177 if( this-> bDestroy_)176 if( this->getBDestroy() ) 178 177 this->destroy(); 179 178 … … 181 180 } 182 181 182 /* Calls the collidesAgainst function of BasicProjectile 183 */ 183 184 bool Rocket::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint) 184 185 { 185 if (!this->bDestroy_ && GameMode::isMaster()) 186 { 187 if (otherObject == this->owner_) 188 return false; 189 190 this->bDestroy_ = true; 191 192 if (this->owner_) 193 { 194 { 195 ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator()); 196 effect->setPosition(this->getPosition()); 197 effect->setOrientation(this->getOrientation()); 198 effect->setDestroyAfterLife(true); 199 effect->setSource("Orxonox/explosion4"); 200 effect->setLifetime(2.0f); 201 } 202 203 { 204 ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator()); 205 effect->setPosition(this->getPosition()); 206 effect->setOrientation(this->getOrientation()); 207 effect->setDestroyAfterLife(true); 208 effect->setSource("Orxonox/smoke4"); 209 effect->setLifetime(3.0f); 210 } 211 } 212 213 Pawn* victim = orxonox_cast<Pawn*>(otherObject); 214 if (victim) 215 victim->hit(this->owner_, contactPoint, this->damage_); 216 // this->destroy(); 217 } 218 return false; 186 return BasicProjectile::basicCollidesAgainst(otherObject,contactPoint,this->getOwner(),this); 219 187 } 220 188 … … 233 201 void Rocket::fired(unsigned int firemode) 234 202 { 235 // if (this->owner_) 236 // { 237 this->destroy(); 238 // } 203 this->destroy(); 239 204 } 240 205 … … 242 207 { 243 208 ParticleSpawner *effect1, *effect2; 244 if( this-> owner_)245 { 246 effect1 = new ParticleSpawner(this-> owner_->getCreator());247 effect2 = new ParticleSpawner(this-> owner_->getCreator());209 if( this->getOwner() ) 210 { 211 effect1 = new ParticleSpawner(this->getOwner()->getCreator()); 212 effect2 = new ParticleSpawner(this->getOwner()->getCreator()); 248 213 } 249 214 else -
code/branches/presentation/src/modules/weapons/projectiles/Rocket.h
r7163 r8578 23 23 * Oliver Scheuss 24 24 * Co-authors: 25 * ...25 * simonmie 26 26 * 27 27 */ … … 34 34 #include "tools/Timer.h" 35 35 #include "worldentities/ControllableEntity.h" 36 37 #include "BasicProjectile.h" 36 38 37 39 namespace orxonox … … 46 48 Oli Scheuss 47 49 */ 48 class _WeaponsExport Rocket : public ControllableEntity 50 class _WeaponsExport Rocket : public ControllableEntity, public BasicProjectile 49 51 { 50 52 public: … … 109 111 { return this->owner_; } 110 112 111 inline void setDamage(float damage)112 { this->damage_ = damage; }113 inline float getDamage() const114 { return this->damage_; }115 113 virtual void fired(unsigned int firemode); 116 114 … … 118 116 WeakPtr<Pawn> owner_; 119 117 Vector3 localAngularVelocity_; 120 float damage_;121 bool bDestroy_;122 118 123 119 WeakPtr<PlayerInfo> player_; -
code/branches/presentation/src/modules/weapons/projectiles/SimpleRocket.cc
r7163 r8578 23 23 * Oliver Scheuss 24 24 * Co-authors: 25 * ...25 * simonmie 26 26 * 27 27 */ … … 48 48 CreateFactory(SimpleRocket); 49 49 50 SimpleRocket::SimpleRocket(BaseObject* creator) : ControllableEntity(creator) 50 SimpleRocket::SimpleRocket(BaseObject* creator) : ControllableEntity(creator), BasicProjectile() 51 51 { 52 52 RegisterObject(SimpleRocket);// - register the SimpleRocket class to the core 53 53 54 54 this->localAngularVelocity_ = 0; 55 this->bDestroy_ = false;56 55 this->lifetime_ = 120; 57 56 58 57 this->setMass(15); 59 COUT(4) << "simplerocket constructed\n";58 // COUT(4) << "simplerocket constructed\n"; 60 59 61 60 if (GameMode::isMaster()) … … 115 114 this->disableFire(); 116 115 117 if( this-> bDestroy_)116 if( this->getBDestroy() ) 118 117 this->destroy(); 119 118 } … … 159 158 { 160 159 this->owner_ = owner; 161 this->player_ = this-> owner_->getPlayer();162 } 163 164 165 166 160 this->player_ = this->getOwner()->getPlayer(); 161 } 162 163 164 /* Calls the collidesAgainst function of BasicProjectile 165 */ 167 166 bool SimpleRocket::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint) 168 167 { 169 if (!this->bDestroy_ && GameMode::isMaster()) 170 { 171 if (otherObject == this->owner_) 172 return false; 173 174 this->bDestroy_ = true; 175 176 if (this->owner_) 177 { 178 { 179 ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator()); 180 effect->setPosition(this->getPosition()); 181 effect->setOrientation(this->getOrientation()); 182 effect->setDestroyAfterLife(true); 183 effect->setSource("Orxonox/explosion4"); 184 effect->setLifetime(2.0f); 185 } 186 187 { 188 ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator()); 189 effect->setPosition(this->getPosition()); 190 effect->setOrientation(this->getOrientation()); 191 effect->setDestroyAfterLife(true); 192 effect->setSource("Orxonox/smoke4"); 193 effect->setLifetime(3.0f); 194 } 195 } 196 197 float dmg = this->damage_; 198 // if (this->owner_) 199 // dmg = this->owner_->getPickups().processModifiers(ModifierType::Damage, dmg, false); 200 201 Pawn* victim = orxonox_cast<Pawn*>(otherObject); 202 if (victim) 203 victim->hit(this->owner_, contactPoint, dmg); 204 } 205 return false; 168 return BasicProjectile::basicCollidesAgainst(otherObject,contactPoint,this->getOwner(),this); 206 169 } 207 170 -
code/branches/presentation/src/modules/weapons/projectiles/SimpleRocket.h
r7163 r8578 23 23 * Oliver Scheuss 24 24 * Co-authors: 25 * ...25 * simonmie 26 26 * 27 27 */ … … 36 36 #include "graphics/ParticleSpawner.h" 37 37 38 #include "BasicProjectile.h" 39 38 40 namespace orxonox 39 41 { … … 46 48 Gabriel Nadler (Original file: Oli Scheuss) 47 49 */ 48 class _WeaponsExport SimpleRocket : public ControllableEntity 50 class _WeaponsExport SimpleRocket : public ControllableEntity, public BasicProjectile 49 51 { 50 52 public: … … 111 113 inline Pawn* getOwner() const 112 114 { return this->owner_; } 115 113 116 inline bool hasFuel() const 114 117 { return this->fuel_; } 115 116 inline void setDamage(float damage)117 { this->damage_ = damage; }118 inline float getDamage() const119 { return this->damage_; }120 118 121 119 … … 123 121 WeakPtr<Pawn> owner_; 124 122 Vector3 localAngularVelocity_; 125 float damage_;126 bool bDestroy_;127 123 bool fuel_; //!< Bool is true while the rocket "has fuel" 128 124 -
code/branches/presentation/src/modules/weapons/weaponmodes/EnergyDrink.cc
r7284 r8578 23 23 * Hagen Seifert 24 24 * Co-authors: 25 * ...25 * simonmie 26 26 * 27 27 */ … … 50 50 51 51 this->reloadTime_ = 0.25; 52 this->damage_ = 15;52 this->damage_ = 0; //default 15 53 53 this->speed_ = 2500; 54 54 this->delay_ = 0; … … 97 97 } 98 98 99 /* Creates the projectile object, sets its properties to the EnergyDrink properties, calls muendungsfeuer() 100 */ 99 101 void EnergyDrink::shot() 100 102 { … … 112 114 projectile->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); 113 115 projectile->setDamage(this->getDamage()); 116 projectile->setShieldDamage(this->getShieldDamage()); 117 projectile->setHealthDamage(this->getHealthDamage()); 114 118 115 119 EnergyDrink::muendungsfeuer(); -
code/branches/presentation/src/modules/weapons/weaponmodes/FusionFire.cc
r6732 r8578 23 23 * Martin Polak 24 24 * Co-authors: 25 * ...25 * simonmie 26 26 * 27 27 */ … … 48 48 this->reloadTime_ = 1.0; 49 49 this->bParallelReload_ = false; 50 this->damage_ = 40;50 this->damage_ = 0; //default 40 51 51 this->speed_ = 1250; 52 52 … … 54 54 } 55 55 56 /* Creates the projectile (BillboardProjectile) object, sets its properties to the FusionFire properties 57 */ 56 58 void FusionFire::fire() 57 59 { … … 65 67 projectile->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); 66 68 projectile->setDamage(this->getDamage()); 69 projectile->setShieldDamage(this->getShieldDamage()); 70 projectile->setHealthDamage(this->getHealthDamage()); 71 67 72 projectile->setColour(ColourValue(1.0f, 0.7f, 0.3f, 1.0f)); 68 73 } -
code/branches/presentation/src/modules/weapons/weaponmodes/HsW01.cc
r7284 r8578 23 23 * Hagen Seifert 24 24 * Co-authors: 25 * ...25 * simonmie 26 26 * 27 27 */ … … 51 51 52 52 this->reloadTime_ = 0.25; 53 this->damage_ = 15;53 this->damage_ = 0; //default 15 54 54 this->speed_ = 2500; 55 55 this->delay_ = 0; … … 109 109 } 110 110 111 /* Creates the projectile object, sets its properties to the HsW01 properties, calls muendungsfeuer() 112 */ 111 113 void HsW01::shot() 112 114 { … … 126 128 projectile->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); 127 129 projectile->setDamage(this->getDamage()); 130 projectile->setShieldDamage(this->getShieldDamage()); 131 projectile->setHealthDamage(this->getHealthDamage()); 128 132 129 133 HsW01::muendungsfeuer(); -
code/branches/presentation/src/modules/weapons/weaponmodes/LaserFire.cc
r6732 r8578 23 23 * Martin Polak 24 24 * Co-authors: 25 * ...25 * simonmie 26 26 * 27 27 */ … … 45 45 46 46 this->reloadTime_ = 0.25; 47 this->damage_ = 15;47 this->damage_ = 0; //default 15 48 48 this->speed_ = 1250; 49 49 … … 51 51 } 52 52 53 /* Creates the projectile object, sets its properties to the LaserFire properties 54 */ 53 55 void LaserFire::fire() 54 56 { … … 61 63 projectile->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); 62 64 projectile->setDamage(this->getDamage()); 65 projectile->setShieldDamage(this->getShieldDamage()); 66 projectile->setHealthDamage(this->getHealthDamage()); 63 67 } 64 68 } -
code/branches/presentation/src/modules/weapons/weaponmodes/LightningGun.cc
r6732 r8578 23 23 * Joel Smely 24 24 * Co-authors: 25 * ...25 * simonmie 26 26 * 27 27 */ … … 45 45 46 46 this->reloadTime_ = 1; 47 this->damage_ = 100;47 this->damage_ = 0; //default 100 48 48 this->speed_ = 150; 49 49 … … 56 56 } 57 57 58 /* Creates the projectile (LightningGunProjectile) object, sets its properties to the LightningGun properties 59 */ 58 60 void LightningGun::fire() 59 61 { … … 69 71 projectile->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); 70 72 projectile->setDamage(this->getDamage()); 73 projectile->setShieldDamage(this->getShieldDamage()); 74 projectile->setHealthDamage(this->getHealthDamage()); 71 75 } 72 76 } -
code/branches/presentation/src/modules/weapons/weaponmodes/RocketFire.cc
r7846 r8578 23 23 * Oliver Scheuss 24 24 * Co-authors: 25 * ...25 * simonmie 26 26 * 27 27 */ … … 48 48 this->reloadTime_ = 0.20f; 49 49 this->bParallelReload_ = false; 50 this->damage_ = 100;50 this->damage_ = 0; 51 51 this->speed_ = 500; 52 52 … … 59 59 } 60 60 61 /* Creates the Rocket object, sets its properties to the RocketFire properties 62 */ 61 63 void RocketFire::fire() 62 64 { … … 71 73 rocket->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); 72 74 rocket->setDamage(this->getDamage()); 75 rocket->setShieldDamage(this->getShieldDamage()); 76 rocket->setHealthDamage(this->getHealthDamage()); 73 77 } 74 78 } -
code/branches/presentation/src/modules/weapons/weaponmodes/SimpleRocketFire.cc
r7846 r8578 23 23 * Oliver Scheuss 24 24 * Co-authors: 25 * ...25 * simonmie 26 26 * 27 27 */ … … 50 50 this->reloadTime_ = 1; 51 51 this->bParallelReload_ = false; 52 this->damage_ = 100;52 this->damage_ = 0; 53 53 this->speed_ = 500; 54 54 … … 62 62 } 63 63 64 /* Creates the Rocket (RocketController) object, sets its properties to the SimpleRocketFire properties, sets target 65 */ 64 66 void SimpleRocketFire::fire() 65 67 { … … 71 73 rocket->setVelocity(this->getMuzzleDirection()*this->speed_); 72 74 rocket->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); 75 73 76 rocket->setDamage(this->damage_); 77 rocket->setShieldDamage(this->getShieldDamage()); 78 rocket->setHealthDamage(this->getHealthDamage()); 79 74 80 WorldEntity* pawnn=static_cast<ControllableEntity*>(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn())->getTarget(); 75 81 if (pawnn) con->setTarget(pawnn); -
code/branches/presentation/src/orxonox/controllers/Controller.h
r6417 r8578 52 52 virtual inline void hit(Pawn* originator, btManifoldPoint& contactpoint, float damage) {}; 53 53 54 /* Override needed for different visual effects (e.g. in "NewHumanController.cc") depending on 55 the DIFFERENT AMOUNT OF DAMAGE done to the shield and to the health of "victim" (see Projectile.cc, Pawn.cc) 56 57 // virtual inline void hit(Pawn* originator, btManifoldPoint& contactpoint, float damage, float healthdamage, float shielddamage) {}; 58 */ 59 54 60 void setGodMode( bool mode ){ this->bGodMode_ = mode; } 55 61 bool getGodMode(){ return this->bGodMode_; } -
code/branches/presentation/src/orxonox/controllers/HumanController.cc
r8079 r8578 42 42 extern const std::string __CC_fire_name = "fire"; 43 43 extern const std::string __CC_suicide_name = "suicide"; 44 const std::string __CC_boost_name = "boost"; 44 45 45 46 SetConsoleCommand("HumanController", "moveFrontBack", &HumanController::moveFrontBack ).addShortcut().setAsInputCommand(); … … 51 52 SetConsoleCommand("HumanController", __CC_fire_name, &HumanController::fire ).addShortcut().keybindMode(KeybindMode::OnHold); 52 53 SetConsoleCommand("HumanController", "reload", &HumanController::reload ).addShortcut(); 53 SetConsoleCommand("HumanController", "boost", &HumanController::boost).addShortcut().keybindMode(KeybindMode::OnHold);54 SetConsoleCommand("HumanController", __CC_boost_name, &HumanController::keepBoost ).addShortcut().keybindMode(KeybindMode::OnHold); 54 55 SetConsoleCommand("HumanController", "greet", &HumanController::greet ).addShortcut(); 55 56 SetConsoleCommand("HumanController", "switchCamera", &HumanController::switchCamera ).addShortcut(); … … 66 67 67 68 HumanController* HumanController::localController_s = 0; 69 /*static*/ const float HumanController::BOOSTING_TIME = 0.1f; 68 70 69 71 HumanController::HumanController(BaseObject* creator) : Controller(creator) … … 71 73 RegisterObject(HumanController); 72 74 73 controlPaused_ = false; 75 this->controlPaused_ = false; 76 this->boosting_ = false; 74 77 75 78 HumanController::localController_s = this; 79 this->boostingTimeout_.setTimer(HumanController::BOOSTING_TIME, false, createExecutor(createFunctor(&HumanController::terminateBoosting, this))); 80 this->boostingTimeout_.stopTimer(); 76 81 } 77 82 … … 163 168 } 164 169 165 void HumanController::boost() 166 { 167 if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) 168 HumanController::localController_s->controllableEntity_->boost(); 170 /** 171 @brief 172 Static method,keeps boosting. 173 */ 174 /*static*/ void HumanController::keepBoost() 175 { 176 if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) 177 HumanController::localController_s->keepBoosting(); 178 } 179 180 /** 181 @brief 182 Starts, or keeps the boosting mode. 183 Resets the boosting timeout and ells the ControllableEntity to boost (or not boost anymore). 184 */ 185 void HumanController::keepBoosting(void) 186 { 187 if(this->boostingTimeout_.isActive()) 188 { 189 this->boostingTimeout_.stopTimer(); 190 this->boostingTimeout_.startTimer(); 191 } 192 else 193 { 194 this->boosting_ = true; 195 this->boostingTimeout_.startTimer(); 196 197 this->controllableEntity_->boost(this->boosting_); 198 COUT(4) << "Start boosting" << endl; 199 } 200 } 201 202 /** 203 @brief 204 Terminates the boosting mode. 205 */ 206 void HumanController::terminateBoosting(void) 207 { 208 this->boosting_ = false; 209 this->boostingTimeout_.stopTimer(); 210 211 this->controllableEntity_->boost(this->boosting_); 212 COUT(4) << "Stop boosting" << endl; 169 213 } 170 214 -
code/branches/presentation/src/orxonox/controllers/HumanController.h
r8079 r8578 32 32 #include "OrxonoxPrereqs.h" 33 33 34 #include "tools/Timer.h" 34 35 #include "tools/interfaces/Tickable.h" 35 36 #include "Controller.h" … … 64 65 static void reload(); 65 66 66 static void boost(); 67 static void keepBoost(); // Static method, keeps boosting. 68 /** 69 @brief Check whether the HumanController is in boosting mode. 70 @return Returns true if it is, false if not. 71 */ 72 inline bool isBoosting(void) 73 { return this->boosting_; } 74 void keepBoosting(void); 75 void terminateBoosting(void); 76 67 77 static void greet(); 68 78 static void switchCamera(); … … 92 102 static HumanController* localController_s; 93 103 bool controlPaused_; 104 105 private: 106 bool boosting_; // Whether the HumanController is in boosting mode or not. 107 Timer boostingTimeout_; // A timer to check whether the player is no longer boosting. 108 static const float BOOSTING_TIME; // The time after it is checked, whether the player is no longer boosting. 109 94 110 }; // tolua_export 95 111 } // tolua_export -
code/branches/presentation/src/orxonox/graphics/Camera.cc
r8079 r8578 48 48 CreateFactory(Camera); 49 49 50 Camera::Camera(BaseObject* creator) : StaticEntity(creator)50 Camera::Camera(BaseObject* creator) : MovableEntity(creator) 51 51 { 52 52 RegisterObject(Camera); -
code/branches/presentation/src/orxonox/graphics/Camera.h
r8079 r8578 36 36 #include "tools/interfaces/Tickable.h" 37 37 #include "tools/interfaces/TimeFactorListener.h" 38 #include "worldentities/ StaticEntity.h"38 #include "worldentities/MovableEntity.h" 39 39 40 40 namespace orxonox 41 41 { 42 class _OrxonoxExport Camera : public StaticEntity, public Tickable, public TimeFactorListener, public WindowEventListener 42 43 class _OrxonoxExport Camera : public MovableEntity, public TimeFactorListener, public WindowEventListener 43 44 { 44 45 friend class CameraManager; -
code/branches/presentation/src/orxonox/items/Engine.cc
r8079 r8578 204 204 this->ship_->setAcceleration(this->ship_->getOrientation() * (acceleration*this->getSpeedMultiply()+Vector3(0,0,-this->getSpeedAdd()))); 205 205 206 if (!this->ship_->getPermanentBoost())207 this->ship_->setBoost(false);208 206 this->ship_->setSteeringDirection(Vector3::ZERO); 209 207 -
code/branches/presentation/src/orxonox/weaponsystem/WeaponMode.cc
r7847 r8578 66 66 67 67 this->damage_ = 0; 68 this->healthdamage_ = 0; 69 this->shielddamage_ = 0; 68 70 69 71 this->muzzleOffset_ = Vector3::ZERO; … … 106 108 107 109 XMLPortParam(WeaponMode, "damage", setDamage, getDamage, xmlelement, mode); 110 XMLPortParam(WeaponMode, "healthdamage", setHealthDamage, getHealthDamage, xmlelement, mode); 111 XMLPortParam(WeaponMode, "shielddamage", setShieldDamage, getShieldDamage, xmlelement, mode); 108 112 XMLPortParam(WeaponMode, "muzzleoffset", setMuzzleOffset, getMuzzleOffset, xmlelement, mode); 109 113 } -
code/branches/presentation/src/orxonox/weaponsystem/WeaponMode.h
r7163 r8578 104 104 // Fire 105 105 inline void setDamage(float damage) 106 { this->damage_ = damage; 106 { this->damage_ = damage;} 107 107 inline float getDamage() const 108 108 { return this->damage_; } 109 inline void setHealthDamage(float healthdamage) 110 { this->healthdamage_ = healthdamage; } 111 inline float getHealthDamage() const 112 { return this->healthdamage_; } 113 114 inline void setShieldDamage(float shielddamage) 115 { this->shielddamage_ = shielddamage;} 116 inline float getShieldDamage() const 117 { return this->shielddamage_; } 109 118 110 119 inline void setMuzzleOffset(const Vector3& offset) … … 146 155 147 156 float damage_; 157 float healthdamage_; 158 float shielddamage_; 148 159 Vector3 muzzleOffset_; 149 160 -
code/branches/presentation/src/orxonox/worldentities/ControllableEntity.cc
r7892 r8578 84 84 this->client_angular_velocity_ = Vector3::ZERO; 85 85 86 87 86 this->setConfigValues(); 88 87 this->setPriority( Priority::VeryHigh ); -
code/branches/presentation/src/orxonox/worldentities/ControllableEntity.h
r7889 r8578 93 93 virtual void reload() {} 94 94 95 virtual void boost() {} 95 /** 96 @brief Tells the ControllableEntity to either start or stop boosting. 97 This doesn't mean, that the ControllableEntity will do so, there might be additional restrictions on boosting, but if it can, then it will. 98 @param bBoost If true the ControllableEntity is told to start boosting, if false it is told to stop. 99 */ 100 virtual void boost(bool bBoost) {} 101 96 102 virtual void greet() {} 97 103 virtual void switchCamera(); -
code/branches/presentation/src/orxonox/worldentities/pawns/Pawn.cc
r8351 r8578 23 23 * Fabian 'x3n' Landau 24 24 * Co-authors: 25 * ...25 * simonmie 26 26 * 27 27 */ … … 64 64 this->maxHealth_ = 0; 65 65 this->initialHealth_ = 0; 66 66 67 this->shieldHealth_ = 0; 68 this->initialShieldHealth_ = 0; 69 this->maxShieldHealth_ = 100; //otherwise shield might increase to float_max 67 70 this->shieldAbsorption_ = 0.5; 71 72 this->reloadRate_ = 0; 73 this->reloadWaitTime_ = 1.0f; 74 this->reloadWaitCountdown_ = 0; 68 75 69 76 this->lastHitOriginator_ = 0; … … 109 116 110 117 XMLPortParam(Pawn, "shieldhealth", setShieldHealth, getShieldHealth, xmlelement, mode).defaultValues(0); 118 XMLPortParam(Pawn, "initialshieldhealth", setInitialShieldHealth, getInitialShieldHealth, xmlelement, mode).defaultValues(0); 119 XMLPortParam(Pawn, "maxshieldhealth", setMaxShieldHealth, getMaxShieldHealth, xmlelement, mode).defaultValues(100); 111 120 XMLPortParam(Pawn, "shieldabsorption", setShieldAbsorption, getShieldAbsorption, xmlelement, mode).defaultValues(0); 112 121 … … 118 127 XMLPortObject(Pawn, WeaponSet, "weaponsets", addWeaponSet, getWeaponSet, xmlelement, mode); 119 128 XMLPortObject(Pawn, WeaponPack, "weapons", addWeaponPackXML, getWeaponPack, xmlelement, mode); 129 130 XMLPortParam(Pawn, "reloadrate", setReloadRate, getReloadRate, xmlelement, mode).defaultValues(0); 131 XMLPortParam(Pawn, "reloadwaittime", setReloadWaitTime, getReloadWaitTime, xmlelement, mode).defaultValues(1.0f); 120 132 } 121 133 … … 124 136 registerVariable(this->bAlive_, VariableDirection::ToClient); 125 137 registerVariable(this->health_, VariableDirection::ToClient); 126 registerVariable(this-> initialHealth_,VariableDirection::ToClient);138 registerVariable(this->maxHealth_, VariableDirection::ToClient); 127 139 registerVariable(this->shieldHealth_, VariableDirection::ToClient); 140 registerVariable(this->maxShieldHealth_, VariableDirection::ToClient); 128 141 registerVariable(this->shieldAbsorption_, VariableDirection::ToClient); 129 142 registerVariable(this->bReload_, VariableDirection::ToServer); … … 137 150 this->bReload_ = false; 138 151 152 // TODO: use the existing timer functions instead 153 if(this->reloadWaitCountdown_ > 0) 154 { 155 this->decreaseReloadCountdownTime(dt); 156 } 157 else 158 { 159 this->addShieldHealth(this->getReloadRate() * dt); 160 this->resetReloadCountdown(); 161 } 162 139 163 if (GameMode::isMaster()) 164 { 140 165 if (this->health_ <= 0 && bAlive_) 141 166 { 142 this->fireEvent(); // Event to notify anyone who want 's to know about the death.167 this->fireEvent(); // Event to notify anyone who wants to know about the death. 143 168 this->death(); 144 169 } 170 } 145 171 } 146 172 … … 168 194 } 169 195 196 170 197 void Pawn::setHealth(float health) 171 198 { 172 this->health_ = std::min(health, this->maxHealth_); 173 } 174 175 void Pawn::damage(float damage, Pawn* originator) 199 this->health_ = std::min(health, this->maxHealth_); //Health can't be set to a value bigger than maxHealth, otherwise it will be reduced at first hit 200 } 201 202 void Pawn::setShieldHealth(float shieldHealth) 203 { 204 this->shieldHealth_ = std::min(shieldHealth, this->maxShieldHealth_); 205 } 206 207 void Pawn::setMaxShieldHealth(float maxshieldhealth) 208 { 209 this->maxShieldHealth_ = maxshieldhealth; 210 } 211 212 void Pawn::setReloadRate(float reloadrate) 213 { 214 this->reloadRate_ = reloadrate; 215 } 216 217 void Pawn::setReloadWaitTime(float reloadwaittime) 218 { 219 this->reloadWaitTime_ = reloadwaittime; 220 } 221 222 void Pawn::decreaseReloadCountdownTime(float dt) 223 { 224 this->reloadWaitCountdown_ -= dt; 225 } 226 227 void Pawn::damage(float damage, float healthdamage, float shielddamage, Pawn* originator) 176 228 { 177 229 if (this->getGametype() && this->getGametype()->allowPawnDamage(this, originator)) 178 230 { 179 //share the dealt damage to the shield and the Pawn. 180 float shielddamage = damage*this->shieldAbsorption_; 181 float healthdamage = damage*(1-this->shieldAbsorption_); 182 183 // In case the shield can not take all the shield damage. 184 if (shielddamage > this->getShieldHealth()) 231 if (shielddamage >= this->getShieldHealth()) 185 232 { 186 healthdamage += shielddamage-this->getShieldHealth();187 233 this->setShieldHealth(0); 234 this->setHealth(this->health_ - (healthdamage + damage)); 188 235 } 189 190 this->setHealth(this->health_ - healthdamage); 191 192 if (this->getShieldHealth() > 0) 236 else 193 237 { 194 238 this->setShieldHealth(this->shieldHealth_ - shielddamage); 239 240 // remove remaining shieldAbsorpton-Part of damage from shield 241 shielddamage = damage * this->shieldAbsorption_; 242 shielddamage = std::min(this->getShieldHealth(),shielddamage); 243 this->setShieldHealth(this->shieldHealth_ - shielddamage); 244 245 // set remaining damage to health 246 this->setHealth(this->health_ - (damage - shielddamage) - healthdamage); 195 247 } 196 248 197 249 this->lastHitOriginator_ = originator; 198 199 // play damage effect 200 } 201 } 202 203 void Pawn::hit(Pawn* originator, const Vector3& force, float damage) 250 } 251 } 252 253 // TODO: Still valid? 254 /* HIT-Funktionen 255 Die hit-Funktionen muessen auch in src/orxonox/controllers/Controller.h angepasst werden! (Visuelle Effekte) 256 257 */ 258 259 void Pawn::hit(Pawn* originator, const Vector3& force, float damage, float healthdamage, float shielddamage) 204 260 { 205 261 if (this->getGametype() && this->getGametype()->allowPawnHit(this, originator) && (!this->getController() || !this->getController()->getGodMode()) ) 206 262 { 207 this->damage(damage, originator);263 this->damage(damage, healthdamage, shielddamage, originator); 208 264 this->setVelocity(this->getVelocity() + force); 209 210 // play hit effect 211 } 212 } 213 214 void Pawn::hit(Pawn* originator, btManifoldPoint& contactpoint, float damage) 265 } 266 } 267 268 269 void Pawn::hit(Pawn* originator, btManifoldPoint& contactpoint, float damage, float healthdamage, float shielddamage) 215 270 { 216 271 if (this->getGametype() && this->getGametype()->allowPawnHit(this, originator) && (!this->getController() || !this->getController()->getGodMode()) ) 217 272 { 218 this->damage(damage, originator);273 this->damage(damage, healthdamage, shielddamage, originator); 219 274 220 275 if ( this->getController() ) 221 this->getController()->hit(originator, contactpoint, damage); 222 223 // play hit effect 224 } 225 } 276 this->getController()->hit(originator, contactpoint, damage); // changed to damage, why shielddamage? 277 } 278 } 279 226 280 227 281 void Pawn::kill() -
code/branches/presentation/src/orxonox/worldentities/pawns/Pawn.h
r7889 r8578 72 72 { return this->initialHealth_; } 73 73 74 inline void setShieldHealth(float shieldHealth)75 { this->shieldHealth_ = shieldHealth; } 74 virtual void setShieldHealth(float shieldHealth); 75 76 76 inline float getShieldHealth() 77 77 { return this->shieldHealth_; } 78 79 inline void addShieldHealth(float amount) 80 { this->setShieldHealth(this->shieldHealth_ + amount); } 81 82 inline bool hasShield() 83 { return (this->getShieldHealth() > 0); } 84 85 virtual void setMaxShieldHealth(float maxshieldhealth); 86 inline float getMaxShieldHealth() const 87 { return this->maxShieldHealth_; } 88 89 inline void setInitialShieldHealth(float initialshieldhealth) 90 { this->initialShieldHealth_ = initialshieldhealth; this->setShieldHealth(initialshieldhealth); } 91 inline float getInitialShieldHealth() const 92 { return this->initialShieldHealth_; } 93 94 inline void restoreInitialShieldHealth() 95 { this->setShieldHealth(this->initialShieldHealth_); } 96 inline void restoreMaxShieldHealth() 97 { this->setShieldHealth(this->maxShieldHealth_); } 78 98 79 99 inline void setShieldAbsorption(float shieldAbsorption) … … 82 102 { return this->shieldAbsorption_; } 83 103 104 // TODO: Rename to shieldRechargeRate 105 virtual void setReloadRate(float reloadrate); 106 inline float getReloadRate() const 107 { return this->reloadRate_; } 108 109 virtual void setReloadWaitTime(float reloadwaittime); 110 inline float getReloadWaitTime() const 111 { return this->reloadWaitTime_; } 112 113 inline void resetReloadCountdown() 114 { this->reloadWaitCountdown_ = 0; } 115 116 inline void startReloadCountdown() 117 { this->reloadWaitCountdown_ = this->getReloadWaitTime(); } // TODO: Implement in Projectile.cc 118 119 virtual void decreaseReloadCountdownTime(float dt); 120 84 121 inline ControllableEntity* getLastHitOriginator() const 85 122 { return this->lastHitOriginator_; } 86 123 87 virtual void hit(Pawn* originator, const Vector3& force, float damage); 88 virtual void hit(Pawn* originator, btManifoldPoint& contactpoint, float damage); 124 //virtual void hit(Pawn* originator, const Vector3& force, float damage); 125 //virtual void hit(Pawn* originator, btManifoldPoint& contactpoint, float damage); 126 virtual void hit(Pawn* originator, const Vector3& force, float damage, float healthdamage = 0.0f, float shielddamage = 0.0f); 127 virtual void hit(Pawn* originator, btManifoldPoint& contactpoint, float damage, float healthdamage = 0.0f, float shielddamage = 0.0f); 128 89 129 virtual void kill(); 90 130 … … 142 182 virtual void spawneffect(); 143 183 144 virtual void damage(float damage, Pawn* originator = 0); 184 //virtual void damage(float damage, Pawn* originator = 0); 185 virtual void damage(float damage, float healthdamage = 0.0f, float shielddamage = 0.0f, Pawn* originator = NULL); 145 186 146 187 bool bAlive_; … … 154 195 float maxHealth_; 155 196 float initialHealth_; 197 156 198 float shieldHealth_; 199 float maxShieldHealth_; 200 float initialShieldHealth_; 157 201 float shieldAbsorption_; // Has to be between 0 and 1 202 float reloadRate_; 203 float reloadWaitTime_; 204 float reloadWaitCountdown_; 158 205 159 206 WeakPtr<Pawn> lastHitOriginator_; -
code/branches/presentation/src/orxonox/worldentities/pawns/SpaceShip.cc
r7860 r8578 36 36 #include "core/XMLPort.h" 37 37 #include "items/Engine.h" 38 #include "graphics/Camera.h" 39 #include "CameraManager.h" 40 #include "util/Math.h" 38 41 39 42 namespace orxonox … … 53 56 this->localAngularAcceleration_.setValue(0, 0, 0); 54 57 this->bBoost_ = false; 55 this->bPermanentBoost_ = false;56 58 this->steering_ = Vector3::ZERO; 57 59 this->engine_ = 0; … … 76 78 this->setConfigValues(); 77 79 this->registerVariables(); 80 81 Camera* camera = CameraManager::getInstance().getActiveCamera(); 82 this->cameraOriginalPosition_ = camera->getPosition(); 83 this->cameraOriginalOrientation_ = camera->getOrientation(); 84 85 this->shakeFrequency_ = 15; 86 this->shakeAmplitude_ = 5; 87 this->shakeDt_ = 0; 78 88 } 79 89 … … 96 106 XMLPortParamVariable(SpaceShip, "boostRate", boostRate_, xmlelement, mode); 97 107 XMLPortParamVariable(SpaceShip, "boostCooldownDuration", boostCooldownDuration_, xmlelement, mode); 108 XMLPortParamVariable(SpaceShip, "shakeFrequency", shakeFrequency_, xmlelement, mode); 109 XMLPortParamVariable(SpaceShip, "shakeAmplitude", shakeAmplitude_, xmlelement, mode); 98 110 } 99 111 … … 103 115 registerVariable(this->auxilaryThrust_, VariableDirection::ToClient); 104 116 registerVariable(this->rotationThrust_, VariableDirection::ToClient); 117 // TODO: Synchronization of boost needed? 118 registerVariable(this->boostPower_, VariableDirection::ToClient); 119 registerVariable(this->boostPowerRate_, VariableDirection::ToClient); 120 registerVariable(this->boostRate_, VariableDirection::ToClient); 121 registerVariable(this->boostCooldownDuration_, VariableDirection::ToClient); 122 registerVariable(this->shakeFrequency_, VariableDirection::ToClient); 123 registerVariable(this->shakeAmplitude_, VariableDirection::ToClient); 105 124 } 106 125 … … 128 147 if (this->hasLocalController()) 129 148 { 149 130 150 /* 131 151 this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() * getMass() * this->auxilaryThrust_); … … 150 170 this->boostPower_ += this->boostPowerRate_*dt; 151 171 } 172 152 173 if(this->bBoost_) 153 174 { … … 155 176 if(this->boostPower_ <= 0.0f) 156 177 { 157 this->b Boost_ = false;178 this->boost(false); 158 179 this->bBoostCooldown_ = true; 159 180 this->timer_.setTimer(this->boostCooldownDuration_, false, createExecutor(createFunctor(&SpaceShip::boostCooledDown, this))); 181 160 182 } 161 } 162 } 163 } 164 165 void SpaceShip::boostCooledDown(void) 166 { 167 this->bBoostCooldown_ = false; 183 184 shakeCamera(dt); 185 } 186 } 168 187 } 169 188 … … 207 226 } 208 227 209 // TODO: something seems to call this function every tick, could probably handled a little more efficiently! 210 void SpaceShip::setBoost(bool bBoost) 211 { 212 if(bBoost == this->bBoost_) 228 void SpaceShip::fire() 229 { 230 } 231 232 /** 233 @brief 234 Starts or stops boosting. 235 @param bBoost 236 Whether to start or stop boosting. 237 */ 238 void SpaceShip::boost(bool bBoost) 239 { 240 if(bBoost && !this->bBoostCooldown_) 241 { 242 //COUT(0) << "Boost startet!\n"; 243 this->bBoost_ = true; 244 } 245 if(!bBoost) 246 { 247 //COUT(0) << "Boost stoppt\n"; 248 this->resetCamera(); 249 this->bBoost_ = false; 250 } 251 } 252 253 void SpaceShip::boostCooledDown(void) 254 { 255 this->bBoostCooldown_ = false; 256 } 257 258 void SpaceShip::shakeCamera(float dt) 259 { 260 //make sure the ship is only shaking if it's moving 261 if (this->getVelocity().squaredLength() > 80) 262 { 263 this->shakeDt_ += dt; 264 265 int frequency = this->shakeFrequency_ * (this->getVelocity().squaredLength()); 266 267 if (this->shakeDt_ >= 1 /(frequency)) 268 { 269 this->shakeDt_ -= 1/(frequency); 270 } 271 272 Degree angle = Degree(sin(this->shakeDt_ * 2* math::pi * frequency) * this->shakeAmplitude_); 273 274 //COUT(0) << "Angle: " << angle << std::endl; 275 Camera* c = this->getCamera(); 276 277 //Shaking Camera effect 278 if (c != 0) 279 { 280 c->setOrientation(Vector3::UNIT_X, angle); 281 } 282 } 283 } 284 285 void SpaceShip::resetCamera() 286 { 287 288 //COUT(0) << "Resetting camera\n"; 289 Camera *c = this->getCamera(); 290 291 if (c == 0) 292 { 293 COUT(2) << "Failed to reset camera!"; 213 294 return; 214 215 if(bBoost) 216 this->boost(); 217 else 218 { 219 this->bBoost_ = false; 220 } 221 } 222 223 void SpaceShip::fire() 224 { 225 } 226 227 void SpaceShip::boost() 228 { 229 if(!this->bBoostCooldown_) 230 this->bBoost_ = true; 295 } 296 297 shakeDt_ = 0; 298 // 299 c->setPosition(this->cameraOriginalPosition_); 300 c->setOrientation(this->cameraOriginalOrientation_); 231 301 } 232 302 … … 273 343 return list; 274 344 } 345 346 275 347 } -
code/branches/presentation/src/orxonox/worldentities/pawns/SpaceShip.h
r7801 r8578 59 59 60 60 virtual void fire(); 61 virtual void boost( );61 virtual void boost(bool bBoost); // Starts or stops boosting. 62 62 63 63 void setEngine(Engine* engine); … … 70 70 { return this->steering_; } 71 71 72 void setBoost(bool bBoost);73 72 inline bool getBoost() const 74 73 { return this->bBoost_; } … … 79 78 { return this->enginetemplate_; } 80 79 81 inline void setPermanentBoost(bool bPermanent)82 { this->bPermanentBoost_ = bPermanent; }83 inline bool getPermanentBoost() const84 { return this->bPermanentBoost_; }85 86 80 protected: 87 81 virtual std::vector<PickupCarrier*>* getCarrierChildren(void) const; … … 90 84 bool bBoost_; 91 85 bool bBoostCooldown_; 92 bool bPermanentBoost_;93 86 float boostPower_; 94 87 float initialBoostPower_; … … 103 96 btVector3 localAngularAcceleration_; 104 97 98 float shakeFrequency_; 99 float shakeAmplitude_; 100 105 101 private: 106 102 void registerVariables(); … … 110 106 111 107 void boostCooledDown(void); 108 109 void resetCamera(); 110 void shakeCamera(float dt); 112 111 113 112 std::string enginetemplate_; 114 113 Engine* engine_; 115 114 Timer timer_; 115 Vector3 cameraOriginalPosition_; 116 Quaternion cameraOriginalOrientation_; 117 118 float shakeDt_; 116 119 }; 117 120 }
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