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Ignore:
Timestamp:
May 25, 2011, 9:22:53 PM (13 years ago)
Author:
dafrick
Message:

Merging game immersion branch into presentation branch.

File:
1 edited

Legend:

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  • code/branches/presentation/src/modules/weapons/weaponmodes/HsW01.cc

    r7284 r8578  
    2323 *      Hagen Seifert
    2424 *   Co-authors:
    25  *      ...
     25 *      simonmie
    2626 *
    2727 */
     
    5151
    5252        this->reloadTime_ = 0.25;
    53         this->damage_ = 15;
     53        this->damage_ = 0; //default 15
    5454        this->speed_ = 2500;
    5555        this->delay_ = 0;
     
    109109    }
    110110
     111    /* Creates the projectile object, sets its properties to the HsW01 properties, calls muendungsfeuer()
     112     */
    111113    void HsW01::shot()
    112114    {
     
    126128        projectile->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
    127129        projectile->setDamage(this->getDamage());
     130        projectile->setShieldDamage(this->getShieldDamage());
     131        projectile->setHealthDamage(this->getHealthDamage());
    128132
    129133        HsW01::muendungsfeuer();
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