- Timestamp:
- May 25, 2011, 9:22:53 PM (13 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/presentation/src/modules/weapons/weaponmodes/HsW01.cc
r7284 r8578 23 23 * Hagen Seifert 24 24 * Co-authors: 25 * ...25 * simonmie 26 26 * 27 27 */ … … 51 51 52 52 this->reloadTime_ = 0.25; 53 this->damage_ = 15;53 this->damage_ = 0; //default 15 54 54 this->speed_ = 2500; 55 55 this->delay_ = 0; … … 109 109 } 110 110 111 /* Creates the projectile object, sets its properties to the HsW01 properties, calls muendungsfeuer() 112 */ 111 113 void HsW01::shot() 112 114 { … … 126 128 projectile->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); 127 129 projectile->setDamage(this->getDamage()); 130 projectile->setShieldDamage(this->getShieldDamage()); 131 projectile->setHealthDamage(this->getHealthDamage()); 128 132 129 133 HsW01::muendungsfeuer();
Note: See TracChangeset
for help on using the changeset viewer.