Changeset 8578 for code/branches/presentation/src/orxonox/controllers
- Timestamp:
- May 25, 2011, 9:22:53 PM (14 years ago)
- Location:
- code/branches/presentation/src/orxonox/controllers
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/presentation/src/orxonox/controllers/Controller.h
r6417 r8578 52 52 virtual inline void hit(Pawn* originator, btManifoldPoint& contactpoint, float damage) {}; 53 53 54 /* Override needed for different visual effects (e.g. in "NewHumanController.cc") depending on 55 the DIFFERENT AMOUNT OF DAMAGE done to the shield and to the health of "victim" (see Projectile.cc, Pawn.cc) 56 57 // virtual inline void hit(Pawn* originator, btManifoldPoint& contactpoint, float damage, float healthdamage, float shielddamage) {}; 58 */ 59 54 60 void setGodMode( bool mode ){ this->bGodMode_ = mode; } 55 61 bool getGodMode(){ return this->bGodMode_; } -
code/branches/presentation/src/orxonox/controllers/HumanController.cc
r8079 r8578 42 42 extern const std::string __CC_fire_name = "fire"; 43 43 extern const std::string __CC_suicide_name = "suicide"; 44 const std::string __CC_boost_name = "boost"; 44 45 45 46 SetConsoleCommand("HumanController", "moveFrontBack", &HumanController::moveFrontBack ).addShortcut().setAsInputCommand(); … … 51 52 SetConsoleCommand("HumanController", __CC_fire_name, &HumanController::fire ).addShortcut().keybindMode(KeybindMode::OnHold); 52 53 SetConsoleCommand("HumanController", "reload", &HumanController::reload ).addShortcut(); 53 SetConsoleCommand("HumanController", "boost", &HumanController::boost).addShortcut().keybindMode(KeybindMode::OnHold);54 SetConsoleCommand("HumanController", __CC_boost_name, &HumanController::keepBoost ).addShortcut().keybindMode(KeybindMode::OnHold); 54 55 SetConsoleCommand("HumanController", "greet", &HumanController::greet ).addShortcut(); 55 56 SetConsoleCommand("HumanController", "switchCamera", &HumanController::switchCamera ).addShortcut(); … … 66 67 67 68 HumanController* HumanController::localController_s = 0; 69 /*static*/ const float HumanController::BOOSTING_TIME = 0.1f; 68 70 69 71 HumanController::HumanController(BaseObject* creator) : Controller(creator) … … 71 73 RegisterObject(HumanController); 72 74 73 controlPaused_ = false; 75 this->controlPaused_ = false; 76 this->boosting_ = false; 74 77 75 78 HumanController::localController_s = this; 79 this->boostingTimeout_.setTimer(HumanController::BOOSTING_TIME, false, createExecutor(createFunctor(&HumanController::terminateBoosting, this))); 80 this->boostingTimeout_.stopTimer(); 76 81 } 77 82 … … 163 168 } 164 169 165 void HumanController::boost() 166 { 167 if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) 168 HumanController::localController_s->controllableEntity_->boost(); 170 /** 171 @brief 172 Static method,keeps boosting. 173 */ 174 /*static*/ void HumanController::keepBoost() 175 { 176 if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) 177 HumanController::localController_s->keepBoosting(); 178 } 179 180 /** 181 @brief 182 Starts, or keeps the boosting mode. 183 Resets the boosting timeout and ells the ControllableEntity to boost (or not boost anymore). 184 */ 185 void HumanController::keepBoosting(void) 186 { 187 if(this->boostingTimeout_.isActive()) 188 { 189 this->boostingTimeout_.stopTimer(); 190 this->boostingTimeout_.startTimer(); 191 } 192 else 193 { 194 this->boosting_ = true; 195 this->boostingTimeout_.startTimer(); 196 197 this->controllableEntity_->boost(this->boosting_); 198 COUT(4) << "Start boosting" << endl; 199 } 200 } 201 202 /** 203 @brief 204 Terminates the boosting mode. 205 */ 206 void HumanController::terminateBoosting(void) 207 { 208 this->boosting_ = false; 209 this->boostingTimeout_.stopTimer(); 210 211 this->controllableEntity_->boost(this->boosting_); 212 COUT(4) << "Stop boosting" << endl; 169 213 } 170 214 -
code/branches/presentation/src/orxonox/controllers/HumanController.h
r8079 r8578 32 32 #include "OrxonoxPrereqs.h" 33 33 34 #include "tools/Timer.h" 34 35 #include "tools/interfaces/Tickable.h" 35 36 #include "Controller.h" … … 64 65 static void reload(); 65 66 66 static void boost(); 67 static void keepBoost(); // Static method, keeps boosting. 68 /** 69 @brief Check whether the HumanController is in boosting mode. 70 @return Returns true if it is, false if not. 71 */ 72 inline bool isBoosting(void) 73 { return this->boosting_; } 74 void keepBoosting(void); 75 void terminateBoosting(void); 76 67 77 static void greet(); 68 78 static void switchCamera(); … … 92 102 static HumanController* localController_s; 93 103 bool controlPaused_; 104 105 private: 106 bool boosting_; // Whether the HumanController is in boosting mode or not. 107 Timer boostingTimeout_; // A timer to check whether the player is no longer boosting. 108 static const float BOOSTING_TIME; // The time after it is checked, whether the player is no longer boosting. 109 94 110 }; // tolua_export 95 111 } // tolua_export
Note: See TracChangeset
for help on using the changeset viewer.