- Timestamp:
- May 25, 2011, 9:28:29 PM (13 years ago)
- File:
-
- 1 edited
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code/branches/presentation/src/modules/weapons/weaponmodes/EnergyDrink.cc
r8578 r8579 23 23 * Hagen Seifert 24 24 * Co-authors: 25 * simonmie25 * ... 26 26 * 27 27 */ … … 50 50 51 51 this->reloadTime_ = 0.25; 52 this->damage_ = 0; //default 1552 this->damage_ = 15; 53 53 this->speed_ = 2500; 54 54 this->delay_ = 0; … … 97 97 } 98 98 99 /* Creates the projectile object, sets its properties to the EnergyDrink properties, calls muendungsfeuer()100 */101 99 void EnergyDrink::shot() 102 100 { … … 114 112 projectile->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); 115 113 projectile->setDamage(this->getDamage()); 116 projectile->setShieldDamage(this->getShieldDamage());117 projectile->setHealthDamage(this->getHealthDamage());118 114 119 115 EnergyDrink::muendungsfeuer();
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