- Timestamp:
- May 25, 2011, 9:28:29 PM (13 years ago)
- File:
-
- 1 edited
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code/branches/presentation/src/modules/weapons/weaponmodes/RocketFire.cc
r8578 r8579 23 23 * Oliver Scheuss 24 24 * Co-authors: 25 * simonmie25 * ... 26 26 * 27 27 */ … … 48 48 this->reloadTime_ = 0.20f; 49 49 this->bParallelReload_ = false; 50 this->damage_ = 0;50 this->damage_ = 100; 51 51 this->speed_ = 500; 52 52 … … 59 59 } 60 60 61 /* Creates the Rocket object, sets its properties to the RocketFire properties62 */63 61 void RocketFire::fire() 64 62 { … … 73 71 rocket->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); 74 72 rocket->setDamage(this->getDamage()); 75 rocket->setShieldDamage(this->getShieldDamage());76 rocket->setHealthDamage(this->getHealthDamage());77 73 } 78 74 }
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