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Ignore:
Timestamp:
May 25, 2011, 9:28:29 PM (14 years ago)
Author:
dafrick
Message:

Reverse merge to revert last, failed, merge. Apparently you can't partially commit a merge.

Location:
code/branches/presentation/src/orxonox/weaponsystem
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/branches/presentation/src/orxonox/weaponsystem/WeaponMode.cc

    r8578 r8579  
    6666
    6767        this->damage_ = 0;
    68         this->healthdamage_ = 0;
    69         this->shielddamage_ = 0;
    7068
    7169        this->muzzleOffset_ = Vector3::ZERO;
     
    108106
    109107        XMLPortParam(WeaponMode, "damage",           setDamage,           getDamage,           xmlelement, mode);
    110         XMLPortParam(WeaponMode, "healthdamage",     setHealthDamage,     getHealthDamage,     xmlelement, mode);
    111         XMLPortParam(WeaponMode, "shielddamage",     setShieldDamage,     getShieldDamage,     xmlelement, mode);
    112108        XMLPortParam(WeaponMode, "muzzleoffset",     setMuzzleOffset,     getMuzzleOffset,     xmlelement, mode);
    113109    }
  • code/branches/presentation/src/orxonox/weaponsystem/WeaponMode.h

    r8578 r8579  
    104104            // Fire
    105105            inline void setDamage(float damage)
    106                 { this->damage_ = damage;}
     106                { this->damage_ = damage; }
    107107            inline float getDamage() const
    108108                { return this->damage_; }
    109             inline void setHealthDamage(float healthdamage)
    110                 { this->healthdamage_ = healthdamage; }
    111             inline float getHealthDamage() const
    112                 { return this->healthdamage_; }
    113 
    114             inline void setShieldDamage(float shielddamage)
    115                 { this->shielddamage_ = shielddamage;}
    116             inline float getShieldDamage() const
    117                 { return this->shielddamage_; }
    118109
    119110            inline void setMuzzleOffset(const Vector3& offset)
     
    155146
    156147            float damage_;
    157             float healthdamage_;
    158             float shielddamage_;
    159148            Vector3 muzzleOffset_;
    160149
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