Changeset 8578 for code/branches/presentation/src/orxonox/weaponsystem
- Timestamp:
- May 25, 2011, 9:22:53 PM (13 years ago)
- Location:
- code/branches/presentation/src/orxonox/weaponsystem
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/presentation/src/orxonox/weaponsystem/WeaponMode.cc
r7847 r8578 66 66 67 67 this->damage_ = 0; 68 this->healthdamage_ = 0; 69 this->shielddamage_ = 0; 68 70 69 71 this->muzzleOffset_ = Vector3::ZERO; … … 106 108 107 109 XMLPortParam(WeaponMode, "damage", setDamage, getDamage, xmlelement, mode); 110 XMLPortParam(WeaponMode, "healthdamage", setHealthDamage, getHealthDamage, xmlelement, mode); 111 XMLPortParam(WeaponMode, "shielddamage", setShieldDamage, getShieldDamage, xmlelement, mode); 108 112 XMLPortParam(WeaponMode, "muzzleoffset", setMuzzleOffset, getMuzzleOffset, xmlelement, mode); 109 113 } -
code/branches/presentation/src/orxonox/weaponsystem/WeaponMode.h
r7163 r8578 104 104 // Fire 105 105 inline void setDamage(float damage) 106 { this->damage_ = damage; 106 { this->damage_ = damage;} 107 107 inline float getDamage() const 108 108 { return this->damage_; } 109 inline void setHealthDamage(float healthdamage) 110 { this->healthdamage_ = healthdamage; } 111 inline float getHealthDamage() const 112 { return this->healthdamage_; } 113 114 inline void setShieldDamage(float shielddamage) 115 { this->shielddamage_ = shielddamage;} 116 inline float getShieldDamage() const 117 { return this->shielddamage_; } 109 118 110 119 inline void setMuzzleOffset(const Vector3& offset) … … 146 155 147 156 float damage_; 157 float healthdamage_; 158 float shielddamage_; 148 159 Vector3 muzzleOffset_; 149 160
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