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Ignore:
Timestamp:
May 25, 2011, 9:22:53 PM (13 years ago)
Author:
dafrick
Message:

Merging game immersion branch into presentation branch.

Location:
code/branches/presentation/src/orxonox/weaponsystem
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/branches/presentation/src/orxonox/weaponsystem/WeaponMode.cc

    r7847 r8578  
    6666
    6767        this->damage_ = 0;
     68        this->healthdamage_ = 0;
     69        this->shielddamage_ = 0;
    6870
    6971        this->muzzleOffset_ = Vector3::ZERO;
     
    106108
    107109        XMLPortParam(WeaponMode, "damage",           setDamage,           getDamage,           xmlelement, mode);
     110        XMLPortParam(WeaponMode, "healthdamage",     setHealthDamage,     getHealthDamage,     xmlelement, mode);
     111        XMLPortParam(WeaponMode, "shielddamage",     setShieldDamage,     getShieldDamage,     xmlelement, mode);
    108112        XMLPortParam(WeaponMode, "muzzleoffset",     setMuzzleOffset,     getMuzzleOffset,     xmlelement, mode);
    109113    }
  • code/branches/presentation/src/orxonox/weaponsystem/WeaponMode.h

    r7163 r8578  
    104104            // Fire
    105105            inline void setDamage(float damage)
    106                 { this->damage_ = damage; }
     106                { this->damage_ = damage;}
    107107            inline float getDamage() const
    108108                { return this->damage_; }
     109            inline void setHealthDamage(float healthdamage)
     110                { this->healthdamage_ = healthdamage; }
     111            inline float getHealthDamage() const
     112                { return this->healthdamage_; }
     113
     114            inline void setShieldDamage(float shielddamage)
     115                { this->shielddamage_ = shielddamage;}
     116            inline float getShieldDamage() const
     117                { return this->shielddamage_; }
    109118
    110119            inline void setMuzzleOffset(const Vector3& offset)
     
    146155
    147156            float damage_;
     157            float healthdamage_;
     158            float shielddamage_;
    148159            Vector3 muzzleOffset_;
    149160
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