Changeset 8593 for code/branches/presentation/data/levels
- Timestamp:
- May 26, 2011, 1:53:52 PM (13 years ago)
- Location:
- code/branches/presentation/data/levels
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/presentation/data/levels/emptyLevel.oxw
r7679 r8593 12 12 13 13 <?lua 14 include("templates/spaceshipAssff .oxt")14 include("templates/spaceshipAssff2.oxt") 15 15 include("templates/spaceshipPirate.oxt") 16 16 ?> … … 30 30 31 31 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> 32 <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />32 <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff2 /> 33 33 34 34 </Scene> -
code/branches/presentation/data/levels/templates/spaceshipAssff2.oxt
r8592 r8593 3 3 hudtemplate = spaceshiphud 4 4 camerapositiontemplate = spaceshipassffcameras2 5 engine = spaceshipassffengine26 5 spawnparticlesource = "Orxonox/fairytwirl" 7 6 spawnparticleduration = 3 … … 12 11 initialhealth = 50 13 12 13 shieldhealth = 130 14 initialshieldhealth = 130 15 maxshieldhealth = 150 16 shieldabsorption = 0.95 17 reloadrate = 5 18 reloadwaittime = 0.5 19 14 20 primaryThrust = 100; 15 21 auxilaryThrust = 30; 16 22 rotationThrust = 25; 23 24 boostPower = 10 25 boostPowerRate = 1 26 boostRate = 5 27 boostCooldownDuration = 10 28 29 shakeFrequency = 15 30 shakeAmplitude = 7 17 31 18 32 collisionType = "dynamic" … … 21 35 angularDamping = 0.9999999 22 36 > 37 <engines> 38 <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipassffengine2 /> 39 <MultiStateEngine position="-7.6, 0, 0" template=spaceshipassffengine2 /> 40 </engines> 23 41 <attached> 24 42 <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" /> … … 77 95 </EffectContainer> 78 96 <EffectContainer condition="not idle"> 79 <FadingBillboard mainstate=activity active=false scale=0.1 position="0, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> 80 <!-- 81 <Light mainstate=visibility position=" 8, 0, 8" diffuse="0.3, 0.6, 1.0" specular="0.3, 0.6, 1.0" attenuation="600, 1.0, 0.007, 0.0002" type=point /> 82 <Light mainstate=visibility position="-8, 0, 8" diffuse="0.3, 0.6, 1.0" specular="0.3, 0.6, 1.0" attenuation="600, 1.0, 0.007, 0.0002" type=point /> 83 --> 97 <FadingBillboard mainstate=activity active=false scale=0.1 position="7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> 98 <FadingBillboard mainstate=activity active=false scale=0.1 position="-7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> 84 99 </EffectContainer> 85 100 <EffectContainer condition="normal or brake"> … … 87 102 </EffectContainer> 88 103 <EffectContainer condition="normal or boost"> 89 <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />90 <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />104 <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 0" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> 105 <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 0" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> 91 106 </EffectContainer> 92 107 <EffectContainer condition="boost"> … … 94 109 <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" /> 95 110 </EffectContainer> 96 <EffectContainer condition="brake">111 <!-- <EffectContainer condition="brake"> 97 112 <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> 98 113 <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> … … 100 115 <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 /> 101 116 </EffectContainer> 117 --> 102 118 </MultiStateEngine> 103 119 </Template> 120 121 <!--Template name=spaceshippirate> 122 <SpaceShip 123 health = 100 124 maxhealth = 200 125 initialhealth = 100 126 127 maxspeed = 250 128 maxsecondaryspeed = 50 129 maxrotation = 100 130 transacc = 200 131 rotacc = 140 132 transdamp = 75 133 > 134 <attached> 135 <Model position="0,-10,-45" yaw=90 pitch=-90 roll=0 scale=4 mesh="pirate.mesh" /> 136 </attached> 137 </SpaceShip> 138 </Template> 139 140 <Template name=spaceshipspacecruiser> 141 <SpaceShip 142 health = 100 143 maxhealth = 200 144 initialhealth = 100 145 146 maxspeed = 250 147 maxsecondaryspeed = 50 148 maxrotation = 100 149 transacc = 200 150 rotacc = 140 151 transdamp = 75 152 > 153 <attached> 154 <Model position="8,-30,-120" yaw=90 pitch=-90 roll=0 scale=4 mesh="spacecruiser.mesh" /> 155 </attached> 156 </SpaceShip> 157 </Template-->
Note: See TracChangeset
for help on using the changeset viewer.