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Ignore:
Timestamp:
May 26, 2011, 1:53:52 PM (13 years ago)
Author:
dafrick
Message:

Adjusting Assff2 to fit new engines.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/presentation/data/levels/emptyLevel.oxw

    r7679 r8593  
    1212
    1313<?lua
    14   include("templates/spaceshipAssff.oxt")
     14  include("templates/spaceshipAssff2.oxt")
    1515  include("templates/spaceshipPirate.oxt")
    1616?>
     
    3030
    3131    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
    32     <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
     32    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff2 />
    3333   
    3434  </Scene>
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