- Timestamp:
- Jun 9, 2011, 11:40:54 PM (13 years ago)
- File:
-
- 1 edited
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code/branches/ai/src/modules/weapons/projectiles/Rocket.cc
r7163 r8701 59 59 this->bDestroy_ = false; 60 60 this->lifetime_ = 100; 61 this->bIsRocket=true; 61 62 62 63 if (GameMode::isMaster()) … … 115 116 Rocket::~Rocket() 116 117 { 118 this->bIsRocket=false; 117 119 if(this->isInitialized()) 118 120 {
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