Changeset 8724 in orxonox.OLD for trunk/src/lib/graphics/importer/md3/md3_animation.cc
- Timestamp:
- Jun 22, 2006, 3:14:58 PM (18 years ago)
- File:
-
- 1 edited
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trunk/src/lib/graphics/importer/md3/md3_animation.cc
r8490 r8724 22 22 { 23 23 24 25 26 MD3AnimationMap MD3Animation::animationList[25] = { 27 { "Death 1", BOTH }, 28 { "Dead 1", BOTH }, 29 { "Death 2", BOTH }, 30 { "Dead 2", BOTH }, 31 { "Death 3", BOTH }, 32 { "Dead 3", BOTH }, 33 { "Gesture", BOTH }, 34 { "Shoot", TORSO }, 35 { "Hit", TORSO }, 36 { "Drop Weapon", TORSO }, 37 { "Raise Weapon", TORSO }, 38 { "Stand With Weapon", TORSO }, 39 { "Stand with Gauntlet", TORSO }, 40 { "Crouched Walk", LEGS }, 41 { "Walk", LEGS }, 42 { "Run", LEGS }, 43 { "Backpedal", LEGS }, 44 { "Swim", LEGS }, 45 { "Jump Forward", LEGS }, 46 { "Land Forward", LEGS }, 47 { "Jump Backward", LEGS }, 48 { "Land Backward", LEGS }, 49 { "Stand Idle", LEGS }, 50 { "Crouched Idle", LEGS }, 51 { "Turn In Place", LEGS } 52 }; 53 54 24 55 /** 25 56 * create an empty MD3Animation object … … 28 59 { 29 60 this->init(); 30 }31 32 33 /**34 * create a new MD3 Anumation object and initialize it with the data on the given line35 * @param line: the line to read from36 */37 MD3Animation::MD3Animation(std::string line)38 {39 this->init();40 // loadAnimation()41 61 } 42 62
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