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Ignore:
Timestamp:
Jul 5, 2011, 11:59:37 PM (13 years ago)
Author:
jo
Message:

Further narrowing down. The bug is triggered, when a bot calls fire(3) - whenever a bot launches a rocket.

File:
1 edited

Legend:

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  • code/branches/ai2/src/orxonox/controllers/AIController.cc

    r8732 r8733  
    230230                        this->moveToTargetPosition();
    231231
    232                     if (this->getControllableEntity() && this->bShooting_ && this->isCloseAtTarget(1000) && this->isLookingAtTarget(math::pi / 20.0f))
    233                         this->getControllableEntity()->fire(0);
     232                    this->doFire();
    234233                }
    235234
     
    267266                    this->moveToTargetPosition();
    268267
    269                 if (this->getControllableEntity() && this->bShooting_ && this->isCloseAtTarget(1000) && this->isLookingAtTarget(math::pi / 20.0f))
    270                     this->getControllableEntity()->fire(0);
     268                this->doFire();
    271269            }
    272270        }//END_OF DEFAULT MODE
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