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Ignore:
Timestamp:
Jun 28, 2006, 12:22:38 PM (18 years ago)
Author:
patrick
Message:

more collision checks

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/multi_player_map/src/lib/collision_detection/obb_tree_node.cc

    r8843 r8845  
    455455    return;
    456456
    457 
    458457  float distanceMax = this->bvElement->radius + ((OBBTreeNode*)treeNode)->bvElement->radius;
    459 
    460458  float distance = fabs((nodeA->getAbsCoor() - nodeB->getAbsCoor()).len());
    461459
    462   PRINTF(5)(" %s vs %s: distanceMax: %f, distance: %f\n", nodeA->getClassName(), nodeB->getClassName(), distanceMax, distance);
    463 
    464 
     460  if( distance < distanceMax)
     461    PRINTF(0)(" %s (%s: group %i) vs %s (%s: group %i): distanceMax: %f, distance: %f\n", nodeA->getClassName(), nodeA->getName(), nodeA->getOMListNumber(), nodeB->getClassName(),  nodeB->getName(), nodeB->getOMListNumber(), distanceMax, distance);
    465462
    466463  PRINTF(4)("collideWith\n");
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