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Ignore:
Timestamp:
Jun 28, 2006, 2:42:19 PM (18 years ago)
Author:
patrick
Message:

multiplayer: kill and hit event extended for event tracing

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/multi_player_map/src/world_entities/world_entity.cc

    r8845 r8854  
    735735 *  @param damage damage to be dealt
    736736 */
    737 void WorldEntity::hit(float damage)
     737void WorldEntity::hit(float damage, WorldEntity* killer)
    738738{
    739739  this->decreaseHealth(damage);
     
    750750
    751751    if( State::getGameRules() != NULL)
    752       State::getGameRules()->registerKill(Kill(NULL, this));
     752      State::getGameRules()->registerKill(Kill(killer, this));
    753753  }
    754754}
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