- Timestamp:
- Sep 4, 2011, 10:27:17 PM (13 years ago)
- File:
-
- 1 edited
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code/branches/ai2/src/modules/overlays/hud/HUDNavigation.cc
r8874 r8875 164 164 165 165 unsigned int markerCount_ = 0; 166 bool closeEnough_ = false; // inly display objects that are close enough to be relevant for the player166 bool closeEnough_ = false; //only display objects that are close enough to be relevant for the player 167 167 // for (ObjectMap::iterator it = activeObjectList_.begin(); it != activeObjectList_.end(); ++it) 168 168 for ( sortedList::iterator listIt = sortedObjectList_.begin(); listIt != sortedObjectList_.end(); ++markerCount_, ++listIt ) 169 169 { 170 170 ObjectMap::iterator it = activeObjectList_.find ( listIt->first ); 171 if( detectionLimit_ < 0 ) 172 closeEnough_ = true ; 173 else 174 closeEnough_ = listIt->second < detectionLimit_ ; 175 if ( markerCount_ < markerLimit_ && closeEnough_ ) // display on HUD íf statement is true 171 closeEnough_ = listIt->second < detectionLimit_ ; 172 if ( markerCount_ < markerLimit_ && (closeEnough_ || detectionLimit_ < 0) ) // display on HUD if the statement is true 176 173 { 177 174
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