Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Sep 4, 2011, 10:27:17 PM (13 years ago)
Author:
jo
Message:

Radar fix: pawns were not displayed when their visibility/activity changed from 'invisible' to 'visible'.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/ai2/src/orxonox/LevelManager.cc

    r8706 r8875  
    8787    void LevelManager::setConfigValues()
    8888    {
    89         SetConfigValue(defaultLevelName_, "presentationDM.oxw")
     89        SetConfigValue(defaultLevelName_, "missionOne.oxw")
    9090            .description("Sets the pre selection of the level in the main menu.");
    9191    }
     
    158158        if (this->levels_.size() > 0)
    159159        {
    160             // Activate the level that is the first in the list of levels whose activity has been requested. 
     160            // Activate the level that is the first in the list of levels whose activity has been requested.
    161161            this->levels_.front()->setActive(true);
    162162            // Make every player enter the newly activated level.
     
    272272                Loader::unload(&file);
    273273
    274                 if(info == NULL) 
     274                if(info == NULL)
    275275                {
    276276                    // Create a default LevelInfoItem object that merely contains the name
Note: See TracChangeset for help on using the changeset viewer.