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Ignore:
Timestamp:
Jun 28, 2006, 5:34:52 PM (18 years ago)
Author:
stefalie
Message:

mountain_lake: cleanup

File:
1 edited

Legend:

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  • branches/mountain_lake/src/world_entities/environments/mapped_water.cc

    r8867 r8877  
    149149  Shader::Uniform(shader, "dudvMap").set(3);
    150150  // Set the variable "depthMap" to correspond to the fifth texture unit
    151   Shader::Uniform(shader, "depthMap").set(2);
     151  Shader::Uniform(shader, "depthMap").set(1);
    152152  // Give the variable "waterColor" a blue color
    153153  color_uni = new Shader::Uniform(shader, "waterColor");
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