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Ignore:
Timestamp:
Jun 28, 2006, 11:47:35 PM (18 years ago)
Author:
patrick
Message:

door and weapon stuff

File:
1 edited

Legend:

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  • branches/single_player_map/src/world_entities/door.h

    r8881 r8890  
    2626    virtual ~Door ();
    2727
    28     void init();
    2928    virtual void loadParams(const TiXmlElement* root);
    3029
    3130    void setActionRadius(float radius) { this->actionRadius = radius; }
     31    void setScale(float scale) { this->scale = scale; }
    3232
    3333    void open();
     
    5151    bool           bLocked;           //!< true if this door is locked
    5252    float          actionRadius;      //!< action radius
     53    float          scale;             //!< the scale of the model
    5354
    5455    static sAnim   animationList[2];  //!< list of the animations
     56
    5557
    5658};
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