Changeset 8922 for code/branches/gamecontent/data/levels
- Timestamp:
- Nov 2, 2011, 4:33:24 PM (13 years ago)
- Location:
- code/branches/gamecontent/data/levels
- Files:
-
- 5 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/gamecontent/data/levels/dynamicMatch.oxw
r8706 r8922 33 33 34 34 <!-- -----------12-Spawnpoints around the planet------------- --> 35 <!-- inner Spawnpoints --> 35 36 <TeamSpawnPoint team=0 position="1000,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/> 36 37 <TeamSpawnPoint team=0 position="-1000,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/> -
code/branches/gamecontent/data/levels/lastManStanding.oxw
r8706 r8922 51 51 <Model position="0,0,0" scale=140 mesh="asteroid_UV.mesh" shadow=true /> 52 52 <Model position="-160,40,28.4" scale=1 mesh="sphere.mesh" /><!--EasterEgg indicator--> 53 <PickupSpawner position="-160,40,17" triggerDistance="20" respawnTime="5" maxSpawnedItems="15"><!--EasterEgg -->53 <PickupSpawner position="-160,40,17" triggerDistance="20" respawnTime="5" maxSpawnedItems="15"><!--EasterEgg : invisible pickup is hidden inside the asteroid --> 54 54 <pickup> 55 55 <InvisiblePickup template=hugeinvisiblepickup /> -
code/branches/gamecontent/data/levels/lastTeamStandingII.oxw
r8891 r8922 95 95 </StaticEntity> 96 96 <!-- END of CUBE--> 97 97 98 <!-------------- Centered Thin Gate --------------> 98 99 … … 412 413 <TeamSpawnPoint team=3 position="845,350,835" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipassff /> 413 414 <TeamSpawnPoint team=3 position="845,-300,835" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> 414 <Bot /> 415 <Bot /><!-- at least one bot is needed to stat the game properly. Else the game finishes. This could be avoided, if the menue allows a preselection of the number of players. --> 415 416 416 417 </Scene> -
code/branches/gamecontent/data/levels/missionOne.oxw
r8910 r8922 96 96 </QuestEffectBeacon> 97 97 98 <!-- //TODO: end weaponsystemI --> 98 <!--helper trigger to end the weaponsystemI quest --> 99 <DistanceTrigger name="boxend" position="0,0,0" distance=950 target="SpaceShip" stayActive="false" delay=0.1> 100 <EventTrigger> 101 <events> 102 <trigger> 103 <EventListener event="boxtrigger4" /> 104 </trigger> 105 </events> 106 </EventTrigger> 107 </DistanceTrigger> 99 108 100 109 <QuestEffectBeacon times=1> … … 104 113 <events> 105 114 <execute> 106 <EventListener event="box trigger4" />115 <EventListener event="boxend" /> 107 116 </execute> 108 117 </events> 109 118 </QuestEffectBeacon> 110 119 111 120 <!--helper trigger to end the weaponsystemII quest --> 121 <DistanceTrigger name="piratesend" position="0,0,0" distance=2000 target="SpaceShip" stayActive="false" delay=0.1> 122 <EventTrigger> 123 <events> 124 <trigger> 125 <EventListener event="movingpirates2" /> 126 </trigger> 127 </events> 128 </EventTrigger> 129 </DistanceTrigger> 112 130 113 131 <QuestEffectBeacon times=1> … … 117 135 <events> 118 136 <execute> 119 <EventListener event= movingpirates2/>137 <EventListener event=piratesend /> 120 138 </execute> 121 139 </events> 122 140 </QuestEffectBeacon> 141 142 <!--helper trigger to end the DuBallStation quest --> 143 <DistanceTrigger name="duballend" position="-1000,-300,700" distance=2000 target="SpaceShip" stayActive="false" delay=0.1> 144 <EventTrigger> 145 <events> 146 <trigger> 147 <EventListener event="duball3" /> 148 </trigger> 149 </events> 150 </EventTrigger> 151 </DistanceTrigger> 152 123 153 124 154 <QuestEffectBeacon times=1> … … 128 158 <events> 129 159 <execute> 130 <EventListener event=duball 3/>160 <EventListener event=duballend /> 131 161 </execute> 132 162 </events> 133 163 </QuestEffectBeacon> 164 165 <!--helper trigger to end the getHelp quest --> 166 <DistanceTrigger name="getHelpEnd" position="-48900,0,0" distance=2000 target="SpaceShip" stayActive="false" delay=0.1> 167 <EventTrigger> 168 <events> 169 <trigger> 170 <EventListener event="ondock" /> 171 </trigger> 172 </events> 173 </EventTrigger> 174 </DistanceTrigger> 134 175 135 176 <QuestEffectBeacon times=1> … … 139 180 <events> 140 181 <execute> 141 <EventListener event= ondock/>182 <EventListener event=getHelpEnd /> 142 183 </execute> 143 184 </events> 144 185 </QuestEffectBeacon> 186 187 <!--helper trigger to end the getHome quest --> 188 <DistanceTrigger name="getHomeEnd" position="0,0,0" distance=4000 target="SpaceShip" stayActive="false" delay=0.1> 189 <EventTrigger> 190 <events> 191 <trigger> 192 <EventListener event="attack" /> 193 </trigger> 194 </events> 195 </EventTrigger> 196 </DistanceTrigger> 145 197 146 198 <QuestEffectBeacon times=1> … … 150 202 <events> 151 203 <execute> 152 <EventListener event= attack/>204 <EventListener event=getHomeEnd /> 153 205 </execute> 154 206 </events> 155 207 </QuestEffectBeacon> 208 209 <!--helper trigger to end the defence quest --> 210 <DistanceTrigger name="defenceEnd" position="0,0,0" distance=4000 target="SpaceShip" stayActive="false" delay=0.1> 211 <EventTrigger> 212 <events> 213 <trigger> 214 <EventListener event="attacktrigger6" /> 215 </trigger> 216 </events> 217 </EventTrigger> 218 </DistanceTrigger> 156 219 157 220 <QuestEffectBeacon times=1> … … 161 224 <events> 162 225 <execute> 163 <EventListener event= attacktrigger6/>226 <EventListener event=defenceEnd /> 164 227 </execute> 165 228 </events> -
code/branches/gamecontent/data/levels/templates/spaceshipSpacecruiser.oxt
r8904 r8922 67 67 </collisionShapes> 68 68 <?lua 69 include(" includes/weaponSettingsSpacecruiser.oxi")69 include("../includes/weaponSettingsSpacecruiser.oxi") 70 70 ?> 71 71 </SpaceShip>
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