- Timestamp:
- Dec 14, 2011, 2:38:37 PM (13 years ago)
- Location:
- code/branches/presentation2011
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/presentation2011
- Property svn:mergeinfo changed
/code/branches/gamecontent (added) merged: 8893,8895,8899-8901,8904,8907,8909-8910,8922-8924,8930,8932,8941-8942,8950-8951,8956
- Property svn:mergeinfo changed
-
code/branches/presentation2011/data/levels/templates/spaceshipSpacecruiser.oxt
r8891 r8980 11 11 initialhealth = 300 12 12 13 shieldhealth = 6014 initialshieldhealth = 6015 maxshieldhealth = 8016 shieldabsorption = 0. 813 shieldhealth = 75 14 initialshieldhealth = 75 15 maxshieldhealth = 90 16 shieldabsorption = 0.9 17 17 reloadrate = 1 18 18 reloadwaittime = 1 … … 45 45 </engines> 46 46 <attached> 47 <Model position="12,- 30,-120" yaw=90 pitch=-90 roll=0 scale=6 mesh="spacecruiser.mesh" />47 <Model position="12,-5,-10" yaw=90 pitch=-90 roll=0 scale=6 mesh="spacecruiser.mesh" /> 48 48 <!--Model mesh="cube.mesh" mass=10 position="0,-30,-108" scale3D="38,6,62" /> 49 49 <Model mesh="cube.mesh" mass=10 position="0,-20,-108" scale3D="20,6,40" /> … … 57 57 </attached> 58 58 <collisionShapes> 59 <BoxCollisionShape position="0,- 30,-108"halfExtents="38,6,62" />60 <BoxCollisionShape position="0, -20,-108"halfExtents="20,6,40" />61 <BoxCollisionShape position="-16,- 35,-112"halfExtents="15,5,57" roll=-14 pitch=3.5/>62 <BoxCollisionShape position="16,- 35,-112" halfExtents="15,5,57" roll=14pitch=3.5/>63 <BoxCollisionShape position="19, -21.5,-108"halfExtents="18,5,52" roll=-21 />64 <BoxCollisionShape position="-19, -21.5,-108"halfExtents="18,5,52" roll=21/>65 <BoxCollisionShape position="0, -21,-169"halfExtents="18,1,16" pitch=-30x/>59 <BoxCollisionShape position="0,-5,2" halfExtents="38,6,62" /> 60 <BoxCollisionShape position="0,5,2" halfExtents="20,6,40" /> 61 <BoxCollisionShape position="-16,-10,-2" halfExtents="15,5,57" roll=-14 pitch=3.5/> 62 <BoxCollisionShape position="16,-10,-2" halfExtents="15,5,57" roll=14 pitch=3.5/> 63 <BoxCollisionShape position="19,3.5,2" halfExtents="18,5,52" roll=-21 /> 64 <BoxCollisionShape position="-19,4.5,2" halfExtents="18,5,52" roll=21 /> 65 <BoxCollisionShape position="0,4,-59" halfExtents="18,1,16" pitch=-30/> 66 66 67 67 </collisionShapes> 68 68 <?lua 69 include(" includes/weaponSettingsSpacecruiser.oxi")69 include("../includes/weaponSettingsSpacecruiser.oxi") 70 70 ?> 71 71 </SpaceShip> … … 75 75 <SpaceShip> 76 76 <camerapositions> 77 <CameraPosition position="0,10, 40" drag=true mouselook=true /> 78 <CameraPosition position="0,20, 80" drag=true mouselook=true /> 79 <CameraPosition position="0,30, 120" drag=true mouselook=true /> 80 <CameraPosition position="0,20,-260" drag=true mouselook=true yaw=180/> 81 <CameraPosition position="0,30,-350" drag=true mouselook=true yaw=180/> 82 <!--CameraPosition position="0,150,-25" pitch=-90 drag=true /> 83 <CameraPosition position="0,0,-40" yaw=180 drag=true /> 84 <CameraPosition position="0,3,-14" yaw=0 /> 85 <CameraPosition position="-50,5,-8" yaw=-90 drag=true /> 86 <CameraPosition position="50,5,-8" yaw=90 drag=true /--> 77 <CameraPosition position="0,40, 170" drag=true mouselook=true /> 78 <CameraPosition position="0,55, 230" drag=true mouselook=true /> 79 <CameraPosition position="0,65, 460" drag=true mouselook=true /> 87 80 </camerapositions> 88 81 </SpaceShip> … … 93 86 boostfactor = 2 94 87 95 speedfront = 15096 speedback = 5097 speedleftright = 5098 speedupdown = 5088 speedfront = 200 89 speedback = 70 90 speedleftright = 70 91 speedupdown = 70 99 92 100 93 defEngineSndNormal = "sounds/Engine_low.ogg" … … 111 104 </EffectContainer> 112 105 <EffectContainer condition="not idle"> 113 <FadingBillboard mainstate=activity active=false scale=0.1 position="20, -25, -40" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />114 <FadingBillboard mainstate=activity active=false scale=0.1 position="-20, -25, -40" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />106 <FadingBillboard mainstate=activity active=false scale=0.1 position="20, 0, 70" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> 107 <FadingBillboard mainstate=activity active=false scale=0.1 position="-20, 0, 70" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> 115 108 </EffectContainer> 116 109 <EffectContainer condition="normal or brake"> … … 118 111 </EffectContainer> 119 112 <EffectContainer condition="normal or boost"> 120 <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 20, -25, -40" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1300 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />121 <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-20, -25, -40" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1300 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />113 <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 20, 0, 70" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1300 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> 114 <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-20, 0, 70" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1300 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> 122 115 </EffectContainer> 123 116 <EffectContainer condition="boost"> 124 <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 20, -25, -40" colour="0.6, 0.75, 0.8, 0.7" width=40 length=800 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />125 <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-20, -25, -40" colour="0.6, 0.75, 0.8, 0.7" width=40 length=800 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />117 <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 20, 0, 70" colour="0.6, 0.75, 0.8, 0.7" width=40 length=800 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" /> 118 <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-20, 0, 70" colour="0.6, 0.75, 0.8, 0.7" width=40 length=800 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" /> 126 119 </EffectContainer> 127 120 <!-- <EffectContainer condition="brake"> 128 <FadingBillboard mainstate=activity active=false scale=0.3 position=" 20, -25, -40" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />129 <FadingBillboard mainstate=activity active=false scale=0.3 position="-20, -25, -40" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />130 <FadingBillboard mainstate=activity active=false scale=0.15 position="20, -25, -40" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />131 <FadingBillboard mainstate=activity active=false scale=0.15 position="-20, -25, -40" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />121 <FadingBillboard mainstate=activity active=false scale=0.3 position=" 20, 0, 70" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> 122 <FadingBillboard mainstate=activity active=false scale=0.3 position="-20, 0, 70" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> 123 <FadingBillboard mainstate=activity active=false scale=0.15 position="20, 0, 70" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 /> 124 <FadingBillboard mainstate=activity active=false scale=0.15 position="-20, 0, 70" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 /> 132 125 </EffectContainer> 133 126 -->
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