- Timestamp:
- Dec 16, 2011, 4:25:28 PM (13 years ago)
- File:
-
- 1 edited
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code/branches/formation/src/orxonox/controllers/FormationController.cc
r8989 r8990 40 40 #include "gametypes/TeamDeathmatch.h" 41 41 #include "gametypes/Dynamicmatch.h" 42 //#include "gametypes/Mission.h" TODO: include mission after merging 42 43 #include "gametypes/Gametype.h" 43 44 #include "controllers/WaypointPatrolController.h" … … 961 962 } 962 963 963 Mission* miss = orxonox_cast<Mission*>(gametype); //NEW964 /*Mission* miss = orxonox_cast<Mission*>(gametype); //NEW 964 965 if (miss) 965 966 { … … 969 970 if (entity2->getPlayer()) 970 971 team2 = miss->getTeam(entity2->getPlayer()); 971 } 972 }*/ 972 973 973 974 TeamBaseMatchBase* base = 0;
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