- Timestamp:
- Dec 20, 2011, 12:03:21 AM (13 years ago)
- File:
-
- 1 edited
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code/branches/presentation2011/src/orxonox/controllers/ArtificialController.cc
r8992 r9006 29 29 #include "ArtificialController.h" 30 30 #include "core/CoreIncludes.h" 31 #include "core/command/ConsoleCommand.h" 31 32 #include "worldentities/pawns/Pawn.h" 32 33 #include "worldentities/pawns/SpaceShip.h" … … 41 42 namespace orxonox 42 43 { 44 SetConsoleCommand("ArtificialController", "setbotlevel", &ArtificialController::setAllBotLevel); 43 45 44 46 ArtificialController::ArtificialController(BaseObject* creator) : FormationController(creator) … … 113 115 } 114 116 115 //****************************************************************************************** NEW116 117 /** 117 118 @brief DoFire is called when a bot should shoot and decides which weapon is used and whether the bot shoots at all.
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