Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Apr 12, 2012, 7:05:57 PM (13 years ago)
Author:
jo
Message:

Rotating bricks works. Next step: repairing the collision detection.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/pCuts/data/levels/tetris.oxw

    r9083 r9084  
    2727      <Model position="0,0,0" mesh="crate.mesh" scale=1 />
    2828    </attached>
     29    <!--collisionShapes>
     30      <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
     31    </collisionShapes-->
    2932  </TetrisStone>
    3033</Template>
     
    7780            <Model position="111,76,0" mesh="cube.mesh" scale3D="1,76,1" />
    7881        </attached>
     82        <!--collisionShapes>
     83            <BoxCollisionShape position="55,-1,0"  halfExtents="57,1,11" />
     84            <BoxCollisionShape position="-1,76,0"  halfExtents="1,76,1" />
     85            <BoxCollisionShape position="111,76,0" halfExtents="1,76,1" />
     86        </collisionShapes-->
    7987    </TetrisCenterpoint>
    8088
Note: See TracChangeset for help on using the changeset viewer.