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Ignore:
Timestamp:
Apr 14, 2012, 10:03:54 PM (13 years ago)
Author:
jo
Message:

Almost playable :-) Two obvious bugs are remaining concerning rotating a brick and collision detection.

File:
1 edited

Legend:

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  • code/branches/pCuts/data/levels/tetris.oxw

    r9088 r9089  
    1616    <camerapositions>
    1717      <CameraPosition position="55,75,200" absolute=true />
    18       <CameraPosition position="0,50,160" drag=true mouselook=true />
    19       <CameraPosition position="0,50,0" pitch=-90 drag=true mouselook=true />
    2018    </camerapositions>
    2119  </TetrisStone>
     
    2523  <TetrisStone camerapositiontemplate=tetrisstonecameras>
    2624    <attached>
    27       <Model position="0,0,0" mesh="cube_red.mesh" scale=1 />
     25      <Model position="0,0,0" mesh="crate.mesh" scale=1 />
    2826    </attached>
    2927  </TetrisStone>
     
    3634    <camerapositions>
    3735      <CameraPosition position="55,75,200" absolute=true />
    38       <!--CameraPosition position="0,50,160" drag=true mouselook=true /-->
    39       <!--CameraPosition position="0,50,0" pitch=-90 drag=true mouselook=true /-->
     36      <CameraPosition position="0,50,160" drag=true mouselook=true />
     37      <CameraPosition position="0,50,0" pitch=-90 drag=true mouselook=true />
    4038    </camerapositions>
    4139  </TetrisBrick>
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