- Timestamp:
- Apr 27, 2012, 2:09:48 PM (13 years ago)
- File:
-
- 1 edited
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code/branches/newlevel2012/src/modules/towerdefense/TowerDefense.h
r9112 r9116 42 42 43 43 virtual void start(); //<! The function is called when the gametype starts 44 /*virtual void end(); 45 virtual void playerEntered(PlayerInfo* player); 46 virtual bool playerLeft(PlayerInfo* player); 44 //virtual void end(); 45 virtual void tick(float dt); 46 // virtual void playerEntered(PlayerInfo* player); 47 //virtual bool playerLeft(PlayerInfo* player); 47 48 48 virtual void pawnKilled(Pawn* victim, Pawn* killer = 0);49 virtual void playerScored(PlayerInfo* player);*/49 //virtual void pawnKilled(Pawn* victim, Pawn* killer = 0); 50 //virtual void playerScored(PlayerInfo* player); 50 51 }; 51 52 }
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