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Ignore:
Timestamp:
Jul 4, 2006, 3:06:00 PM (18 years ago)
Author:
bensch
Message:

merged back

File:
1 edited

Legend:

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  • branches/terrain/src/lib/graphics/importer/material.h

    r8761 r9140  
    6161  void setSpecularMap(const std::string& sMap, GLenum target = GL_TEXTURE_2D);
    6262  void setBump(const std::string& bump);
    63 
    6463  GLuint diffuseTextureID(unsigned int i = 0) const { return (this->textures.size() > i)? this->textures[i].getTexture() : 0; };
    6564
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