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Ignore:
Timestamp:
Jul 4, 2006, 5:21:08 PM (18 years ago)
Author:
patrick
Message:

aiming system compiles

File:
1 edited

Legend:

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  • branches/presentation/src/world_entities/weapons/aiming_system.h

    r9156 r9157  
    2020
    2121 public:
    22   AimingSystem(PNode* source, const TiXmlElement* root = NULL);
     22  AimingSystem(const TiXmlElement* root = NULL);
    2323  virtual ~AimingSystem();
    2424
     
    3232
    3333  void setRange(float range){this->range = range;};
    34   void setAngle(float angle){this->angle = angle;};
    3534  void setGroup(OM_LIST group){this->group = group;};
    3635
     
    3938  virtual void draw() const;
    4039
     40
    4141 private:
    42    Material*        material;             //!< a material for the AimingSystem.
    43    float            rotationSpeed;        //!< Speed of the Rotation.
    44    tAnimation<AimingSystem>* anim;
    45 
    4642   float            range;                //!<
    47    float            angle;                //!<
    48    Vector           diffVec;
    4943   OM_LIST          group;
    5044
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