- Timestamp:
- May 4, 2012, 4:09:25 PM (12 years ago)
- File:
-
- 1 edited
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code/branches/waypoints/src/orxonox/overlays/OrxonoxOverlay.h
r8706 r9159 44 44 #include "core/Super.h" 45 45 #include "core/WindowEventListener.h" 46 46 47 47 48 namespace orxonox … … 186 187 virtual void changedOverlayGroup() 187 188 { this->changedVisibility(); } 189 void add3DMesh(Ogre::Entity* entity); 190 188 191 189 192 protected: … … 195 198 Ogre::Overlay* overlay_; //!< The overlay the entire class is about. 196 199 Ogre::PanelOverlayElement* background_; //!< Background image (blank per default). 200 Ogre::SceneNode* overlay3d_; //!< The scene where one can add 3D objects to the overlay 197 201 198 202 float windowAspectRatio_; //!< Screen.width / screen.height … … 215 219 OverlayGroup* group_; 216 220 Ogre::Pass* backgroundAlphaPass_; 221 217 222 }; 218 223
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