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Ignore:
Timestamp:
Jul 4, 2006, 6:15:10 PM (18 years ago)
Author:
rennerc
Message:
 
File:
1 edited

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  • branches/presentation/src/world_entities/projectiles/projectile.cc

    r8362 r9162  
    162162
    163163  if (this->tickLifeCycle(dt))
    164     this->destroy();
     164    this->destroy( NULL );
    165165}
    166166
     
    169169 *  the function gets called, when the projectile is destroyed
    170170*/
    171 void Projectile::destroy ()
     171void Projectile::destroy (WorldEntity* killer)
    172172{
    173173  if (this->explosionBuffer != NULL)
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