- Timestamp:
- Jul 5, 2006, 7:36:59 AM (18 years ago)
- Location:
- branches/presentation/src/world_entities
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
branches/presentation/src/world_entities/creatures/fps_player.cc
r9188 r9189 245 245 this->getWeaponManager().setSlotPosition(1, Vector(5.0, box->halfLength[1] * f, 0.0)); 246 246 247 this->aimingSystem->toList(/*OM_LIST(this->getOMListNumber() + 1)*/ OM_GROUP_01); 247 this->aimingSystem->toList(OM_LIST(this->getOMListNumber() + 1) /*OM_GROUP_01*/); 248 this->aimingSystem->setParent(this->cameraNode); 249 this->aimingSystem->setParentMode(PNODE_ROTATE_AND_MOVE); 248 250 } 249 251 } -
branches/presentation/src/world_entities/weapons/aiming_system.cc
r9188 r9189 65 65 this->subscribeReaction(CREngine::CR_OBJECT_DAMAGE, CL_WORLD_ENTITY); 66 66 67 this->range = 30.0f;67 this->range = 1000.0f; 68 68 this->sideLength = 2.0f; 69 69
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