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Ignore:
Timestamp:
Jul 5, 2006, 7:36:59 AM (18 years ago)
Author:
patrick
Message:

aiming system regrouping and reparenting

File:
1 edited

Legend:

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  • branches/presentation/src/world_entities/creatures/fps_player.cc

    r9188 r9189  
    245245      this->getWeaponManager().setSlotPosition(1, Vector(5.0, box->halfLength[1] * f, 0.0));
    246246
    247       this->aimingSystem->toList(/*OM_LIST(this->getOMListNumber() + 1)*/ OM_GROUP_01);
     247      this->aimingSystem->toList(OM_LIST(this->getOMListNumber() + 1) /*OM_GROUP_01*/);
     248      this->aimingSystem->setParent(this->cameraNode);
     249      this->aimingSystem->setParentMode(PNODE_ROTATE_AND_MOVE);
    248250    }
    249251  }
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