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Ignore:
Timestamp:
May 18, 2012, 2:58:33 PM (13 years ago)
Author:
smerkli
Message:

merged branch pickup2012

Location:
code/branches/presentation2012
Files:
9 edited
2 copied

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  • code/branches/presentation2012

  • code/branches/presentation2012/data/levels/includes/pickups.oxi

    r8713 r9195  
    210210</PickupRepresentation>
    211211
     212<!-- DamageBoost Pickup -->
     213
     214<PickupRepresentation
     215    pickupName = "Small DamageBoost Pickup"
     216    pickupDescription = "Multiplies the ship damage with 2."
     217    spawnerTemplate = "smalldamageboostpickupRepresentation"
     218    inventoryRepresentation = "SmallDamageBoost"
     219>
     220    <pickup>
     221        <DamageBoostPickup template=smalldamageboostpickup />
     222    </pickup>
     223</PickupRepresentation>
     224
     225<PickupRepresentation
     226    pickupName = "Medium DamageBoost Pickup"
     227    pickupDescription = "Multiplies the ship damage with 5."
     228    spawnerTemplate = "mediumdamageboostpickupRepresentation"
     229    inventoryRepresentation = "MediumDamageBoost"
     230>
     231    <pickup>
     232        <DamageBoostPickup template=mediumdamageboostpickup />
     233    </pickup>
     234</PickupRepresentation>
     235
     236<PickupRepresentation
     237    pickupName = "Large DamageBoost Pickup"
     238    pickupDescription = "Multiplies the ship damage with 7."
     239    spawnerTemplate = "largedamageboostpickupRepresentation"
     240    inventoryRepresentation = "LargeDamageBoost"
     241>
     242    <pickup>
     243        <DamageBoostPickup template=largedamageboostpickup />
     244    </pickup>
     245</PickupRepresentation>
     246
    212247<!-- Shrink Pickup -->
    213248
  • code/branches/presentation2012/data/levels/pickups.oxw

    r9016 r9195  
    168168      </pickup>
    169169    </PickupSpawner>
     170   
     171    <!-- DamageBoost pickup -->
     172   
     173    <PickupSpawner position="-50,75,-125" triggerDistance="10" respawnTime="30" maxSpawnedItems="10">
     174      <pickup>
     175        <DamageBoostPickup template=smalldamageboostpickup />
     176      </pickup>
     177    </PickupSpawner>
     178   
     179      <PickupSpawner position="-50,100,-125" triggerDistance="10" respawnTime="30" maxSpawnedItems="10">
     180      <pickup>
     181        <DamageBoostPickup template=mediumdamageboostpickup />
     182      </pickup>
     183    </PickupSpawner>
     184   
     185      <PickupSpawner position="-50,125,-125" triggerDistance="10" respawnTime="30" maxSpawnedItems="10">
     186      <pickup>
     187        <DamageBoostPickup template=largedamageboostpickup />
     188      </pickup>
     189    </PickupSpawner>
     190   
    170191   
    171192    <!-- Other pickups -->
     
    206227      </pickup>
    207228    </PickupSpawner>
     229   
     230    <!-- @Objects: 4 boxes (uncontrolled pawns) -->
     231    <Pawn team=1 health=30 position="0,0,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box RVName = "Box 4" >
     232        <events>
     233          <visibility>
     234            <EventListener event="flying4" />
     235          </visibility>
     236        </events>
     237        <attached>
     238            <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
     239        </attached>
     240        <collisionShapes>
     241            <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
     242        </collisionShapes>
     243    </Pawn>
     244
     245    <Pawn team=1 health=30 position="0,100,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box RVName = "Box 3">
     246        <events>
     247          <visibility>
     248            <EventListener event="flying4" />
     249          </visibility>
     250        </events>
     251        <attached>
     252           <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
     253        </attached>
     254        <collisionShapes>
     255            <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
     256        </collisionShapes>
     257    </Pawn>
     258
     259    <Pawn health=30 position="0,200,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box team=1 RVName = "Box 2">
     260        <events>
     261          <visibility>
     262            <EventListener event="flying4" />
     263          </visibility>
     264        </events>
     265        <attached>
     266           <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
     267        </attached>
     268        <collisionShapes>
     269            <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
     270        </collisionShapes>
     271    </Pawn>
     272
     273    <Pawn health=30 position="0,300,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box team=1 RVName = "Box 1">
     274        <events>
     275          <visibility>
     276            <EventListener event="flying4" />
     277          </visibility>
     278        </events>
     279        <attached>
     280            <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
     281        </attached>
     282        <collisionShapes>
     283           <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
     284        </collisionShapes>
     285    </Pawn>
    208286
    209287    <!--StaticEntity position="0,-200,0" direction="0,-1,0" collisionType=static mass=500 friction=0.01 >
  • code/branches/presentation2012/data/levels/templates/pickupRepresentationTemplates.oxt

    r8706 r9195  
    215215    </PickupRepresentation>
    216216</Template>
     217
     218<!-- DamageBoost pickups -->
     219
     220<Template name=smalldamageboostpickupRepresentation>
     221    <PickupRepresentation>
     222        <spawner-representation>
     223            <StaticEntity>
     224                <attached>
     225                    <Billboard position="0,0,0" colour="0.10,0.20,0.30" material="Sphere2" scale=0.1 >
     226                        <attached>
     227                            <Billboard position="0,0,0" colour="0.30,0.30,0.30" material="damageSmall" scale=0.7 />
     228                        </attached>
     229                    </Billboard>
     230                </attached>
     231            </StaticEntity>
     232        </spawner-representation>
     233    </PickupRepresentation>
     234</Template>
     235
     236<Template name=smalldamageboostpickup>
     237  <DamageBoostPickup
     238    duration = 10.0
     239    damageMultiplier = 2.0
     240    activationType = "immediate"
     241    durationType = "continuous"
     242  />
     243</Template>
     244
     245<Template name=mediumdamageboostpickupRepresentation>
     246    <PickupRepresentation>
     247        <spawner-representation>
     248            <StaticEntity>
     249                <attached>
     250                    <Billboard position="0,0,0" colour="0.10,0.20,0.30" material="Sphere2" scale=0.1 >
     251                        <attached>
     252                            <Billboard position="0,0,0" colour="0.30,0.30,0.30" material="damageMedium" scale=0.7 />
     253                        </attached>
     254                    </Billboard>
     255                </attached>
     256            </StaticEntity>
     257        </spawner-representation>
     258    </PickupRepresentation>
     259</Template>
     260
     261<Template name=mediumdamageboostpickup>
     262  <DamageBoostPickup
     263    duration = 10.0
     264    damageMultiplier = 5.0
     265    activationType = "immediate"
     266    durationType = "continuous"
     267  />
     268</Template>
     269
     270<Template name=largedamageboostpickupRepresentation>
     271    <PickupRepresentation>
     272        <spawner-representation>
     273            <StaticEntity>
     274                <attached>
     275                    <Billboard position="0,0,0" colour="0.10,0.20,0.30" material="Sphere2" scale=0.1 >
     276                        <attached>
     277                            <Billboard position="0,0,0" colour="0.30,0.30,0.30" material="damageLarge" scale=0.7 />
     278                        </attached>
     279                    </Billboard>
     280                </attached>
     281            </StaticEntity>
     282        </spawner-representation>
     283    </PickupRepresentation>
     284</Template>
     285
     286<Template name=largedamageboostpickup>
     287  <DamageBoostPickup
     288    duration = 10.0
     289    damageMultiplier = 7.0
     290    activationType = "immediate"
     291    durationType = "continuous"
     292  />
     293</Template>
     294
    217295
    218296<!-- Speed pickups -->
  • code/branches/presentation2012/src/modules/pickup/PickupPrereqs.h

    r8706 r9195  
    8686    class ShieldPickup;
    8787    class ShrinkPickup;
    88 
     88    class DamageBoostPickup;
    8989}
    9090
  • code/branches/presentation2012/src/modules/pickup/items/CMakeLists.txt

    r8706 r9195  
    77  ShieldPickup.cc
    88  ShrinkPickup.cc
     9  DamageBoostPickup.cc
    910)
  • code/branches/presentation2012/src/modules/pickup/items/SpeedPickup.h

    r8727 r9195  
    112112        private:
    113113            void initialize(void); //!< Initializes the member variables.
    114             SpaceShip* carrierToSpaceShipHelper(void); //!< Helper to transform the PickupCarrier to a SpaceSHip, and throw an error message if the conversion fails.
     114            SpaceShip* carrierToSpaceShipHelper(void); //!< Helper to transform the PickupCarrier to a SpaceShip, and throw an error message if the conversion fails.
    115115
    116116            Timer durationTimer_; //!< Timer.
  • code/branches/presentation2012/src/orxonox/worldentities/pawns/Pawn.cc

    r9016 r9195  
    7575        this->lastHitOriginator_ = 0;
    7676
     77        // set damage multiplier to default value 1, meaning nominal damage
     78        this->damageMultiplier_ = 1;
     79
    7780        this->spawnparticleduration_ = 3.0f;
    7881
     
    228231    void Pawn::damage(float damage, float healthdamage, float shielddamage, Pawn* originator)
    229232    {
    230         if (this->getGametype() && this->getGametype()->allowPawnDamage(this, originator))
     233        //Applies multiplier given by the DamageBoost Pickup.
     234        Pawn *test = dynamic_cast<Pawn *>(originator);
     235        if( test != NULL )
     236        {
     237          damage *= originator->getDamageMultiplier();
     238        }
     239
     240        if (this->getGametype() && this->getGametype()->allowPawnDamage(this, originator))
    231241        {
    232242            if (shielddamage >= this->getShieldHealth())
  • code/branches/presentation2012/src/orxonox/worldentities/pawns/Pawn.h

    r9016 r9195  
    162162                { return this->numexplosionchunks_; }
    163163
     164            // These are used with the Damage Boost Pickup to use the damage multiplier.
     165            inline void setDamageMultiplier(float multiplier)
     166                { this->damageMultiplier_ = multiplier; }
     167            inline float getDamageMultiplier()
     168                { return this->damageMultiplier_; }
     169
     170
    164171            virtual void startLocalHumanControl();
    165172
     
    208215            float reloadWaitCountdown_;
    209216
     217            // Modifier
     218            float damageMultiplier_; // Used by the Damage Boost Pickup.
     219
    210220            WeakPtr<Pawn> lastHitOriginator_;
    211221
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