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Ignore:
Timestamp:
May 18, 2012, 4:07:37 PM (13 years ago)
Author:
weigeltm
Message:

tried to fix towers. failed.

Location:
code/branches/newlevel2012
Files:
2 added
6 edited

Legend:

Unmodified
Added
Removed
  • code/branches/newlevel2012/data/levels/includes/towerWeaponSettings.oxi

    r9175 r9213  
    11     <weaponslots>
    22      <WeaponSlot position="-15.0,-1.5,0" />
    3       <!--WeaponSlot position=" 15.0,-1.5,0" /-->
    4       <!--WeaponSlot position="    0,   0,0" /-->
     3      <WeaponSlot position=" 15.0,-1.5,0" />
     4      <WeaponSlot position="    0,   0,0" />
    55    </weaponslots>
    66    <weaponsets>
     
    2020        <Weapon>
    2121          <attached>
    22             <Model mesh="LightningGun.mesh" pitch="100" roll="90" yaw="90" position="0,-1.3,0" scale=1/>
    23             <Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,0" scale=1 />
    24             <Model mesh="hs-w01_reduced.mesh" roll="45" pitch="-76" yaw="-45" position="-1.5,1,0.3" scale=100 />
     22            <Model mesh="LightningGun.mesh" pitch="100" roll="90" yaw="90" position="0,-1.3,0" scale=20/>
     23            <Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,0" scale=20 />
     24            <Model mesh="hs-w01_reduced.mesh" roll="45" pitch="-76" yaw="-45" position="-1.5,1,200" scale=20 />
    2525          </attached>
    26           <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
    27           <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
     26          <HsW01 mode=0 munitionpershot=0 delay=0.005 damage=31.4159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
     27          <HsW01 mode=0 munitionpershot=0 delay=0     damage=314.159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
    2828          <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 />
    2929        </Weapon>
    3030       
    31         <!--Weapon>
     31        <Weapon>
    3232          <attached>
    3333            <Model mesh="LightningGun.mesh" pitch="103" roll="90" yaw="90" position="0,-1.35,0" />
     
    3838          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
    3939          <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 />
    40         </Weapon-->
    41         <!--Weapon>
     40        </Weapon>
     41        <Weapon>
    4242          <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 />
    4343          <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />
    44         </Weapon-->
     44        </Weapon>
    4545       
    4646      </WeaponPack>
  • code/branches/newlevel2012/data/levels/templates/spaceshipPirate.oxt

    r8858 r9213  
    3535   angularDamping    = 0.9999999
    3636  >
     37
    3738    <engines>
    3839      <MultiStateEngine position=" 0, 0, 0" template=spaceshippirateengine />
    3940    </engines>
    4041    <attached>
    41       <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="pirate.mesh" />
     42      <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=20 mesh="pirate.mesh" />
    4243      <BlinkingBillboard position=" 12.7,-3.8,0" material="Examples/Flare" colour="1.0, 1.0, 1" amplitude=0.04 frequency=1 quadratic=1 />
    4344      <BlinkingBillboard position="-12.7,-3.8,0" material="Examples/Flare" colour="1.0, 1.0, 1" amplitude=0.04 frequency=1 quadratic=1 phase="90"/>
  • code/branches/newlevel2012/data/levels/templates/tower.oxt

    r9175 r9213  
    99
    1010   collisionType     = "dynamic"
    11    team = 13
     11   team = 2
     12
    1213
    1314  >
    1415
    15      <controller>
     16   
     17
     18  <controller>
    1619        <WaypointPatrolController alertnessradius=10000 team=5>
    17        
     20                 <waypoints>
     21            <Model mesh="cube.mesh" scale=20 position=" 700, 200, 100" />
     22          </waypoints>
    1823        </WaypointPatrolController>
    1924      </controller>
     
    2126
    2227    <attached>
    23       <Model position="0,0,0" scale=50 mesh="Tower_ME.mesh" />
     28      <Model position="0,0,0" scale=45 mesh="Tower.mesh" />
    2429    </attached>
    2530
  • code/branches/newlevel2012/data/levels/towerDefense.oxw

    r9175 r9213  
    7676        <!--SpawnPoint team=0 position="0,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /-->
    7777       
    78         <SpaceShip position="-700,-500, 100" lookat="0,0,0" scale=10>
     78        <SpaceShip position="-700,-500, 100" lookat="0,0,0" scale=2 team=1 >
    7979      <templates>
    8080        <Template link=spaceshipassff />
    8181      </templates>
    8282      <controller>
    83         <WaypointController accuracy=40>
     83        <WaypointController accuracy=60>
    8484          <waypoints>
    8585                          <!-- 1,3 10,3 10,11, 13,11 -->
  • code/branches/newlevel2012/src/modules/towerdefense/CMakeLists.txt

    r9207 r9213  
    55  TowerDefenseHUDController.cc
    66  TowerDefensePlayerStats.cc
     7 
    78)
    89
  • code/branches/newlevel2012/src/modules/towerdefense/Tower.cc

    r9175 r9213  
    2828        this->setCollisionType(WorldEntity::Dynamic);
    2929
    30 
     30        //this->removeAllEngines();
    3131
    3232        /*
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