Changeset 9213 for code/branches/newlevel2012/data/levels/includes
- Timestamp:
- May 18, 2012, 4:07:37 PM (13 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/newlevel2012/data/levels/includes/towerWeaponSettings.oxi
r9175 r9213 1 1 <weaponslots> 2 2 <WeaponSlot position="-15.0,-1.5,0" /> 3 < !--WeaponSlot position=" 15.0,-1.5,0" /-->4 < !--WeaponSlot position=" 0, 0,0" /-->3 <WeaponSlot position=" 15.0,-1.5,0" /> 4 <WeaponSlot position=" 0, 0,0" /> 5 5 </weaponslots> 6 6 <weaponsets> … … 20 20 <Weapon> 21 21 <attached> 22 <Model mesh="LightningGun.mesh" pitch="100" roll="90" yaw="90" position="0,-1.3,0" scale= 1/>23 <Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,0" scale= 1/>24 <Model mesh="hs-w01_reduced.mesh" roll="45" pitch="-76" yaw="-45" position="-1.5,1, 0.3" scale=100 />22 <Model mesh="LightningGun.mesh" pitch="100" roll="90" yaw="90" position="0,-1.3,0" scale=20/> 23 <Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,0" scale=20 /> 24 <Model mesh="hs-w01_reduced.mesh" roll="45" pitch="-76" yaw="-45" position="-1.5,1,200" scale=20 /> 25 25 </attached> 26 <HsW01 mode=0 munitionpershot=0 delay=0. 125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />27 <HsW01 mode=0 munitionpershot=0 delay=0 damage=3 .14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />26 <HsW01 mode=0 munitionpershot=0 delay=0.005 damage=31.4159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" /> 27 <HsW01 mode=0 munitionpershot=0 delay=0 damage=314.159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" /> 28 28 <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 /> 29 29 </Weapon> 30 30 31 < !--Weapon>31 <Weapon> 32 32 <attached> 33 33 <Model mesh="LightningGun.mesh" pitch="103" roll="90" yaw="90" position="0,-1.35,0" /> … … 38 38 <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" /> 39 39 <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 /> 40 </Weapon -->41 < !--Weapon>40 </Weapon> 41 <Weapon> 42 42 <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 /> 43 43 <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 /> 44 </Weapon -->44 </Weapon> 45 45 46 46 </WeaponPack>
Note: See TracChangeset
for help on using the changeset viewer.