- Timestamp:
- Jun 4, 2012, 9:40:54 PM (12 years ago)
- File:
-
- 1 edited
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code/branches/presentation2012merge/src/orxonox/worldentities/pawns/Pawn.h
r9269 r9277 165 165 inline void setDamageMultiplier(float multiplier) 166 166 { this->damageMultiplier_ = multiplier; } 167 inline float getDamageMultiplier() 167 inline float getDamageMultiplier() const 168 168 { return this->damageMultiplier_; } 169 169 … … 210 210 float maxShieldHealth_; 211 211 float initialShieldHealth_; 212 float shieldAbsorption_; // Has to be between 0 and 1212 float shieldAbsorption_; ///< Has to be between 0 and 1 213 213 float reloadRate_; 214 214 float reloadWaitTime_; 215 215 float reloadWaitCountdown_; 216 216 217 // Modifier 218 float damageMultiplier_; // Used by the Damage Boost Pickup. 217 float damageMultiplier_; ///< Used by the Damage Boost Pickup. 219 218 220 219 WeakPtr<Pawn> lastHitOriginator_;
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