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Ignore:
Timestamp:
Jul 23, 2006, 10:07:23 PM (18 years ago)
Author:
patrick
Message:

committing my weekends work: 2100 lines :D

  • proxy server now accepts and synchronizes clients like a master server
  • network manager got different network setup interface
  • network stream got different constructure scheme
  • permissions checking and algorithm extended and changed
  • starting ability to connect to multiple network nodes at the same time
  • some very much smaller changes here and there
File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/proxy/src/util/multiplayer_team_deathmatch.cc

    r9371 r9396  
    204204  assignPlayable();
    205205
    206   if ( !SharedNetworkData::getInstance()->isMasterServer() )
     206  if ( SharedNetworkData::getInstance()->isClient() )
    207207    return;
    208208
     
    268268void MultiplayerTeamDeathmatch::checkGameRules()
    269269{
    270   if ( !SharedNetworkData::getInstance()->isMasterServer() )
     270  if ( SharedNetworkData::getInstance()->isClient() )
    271271    return;
    272272
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