Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Dec 3, 2012, 5:46:12 PM (12 years ago)
Author:
moralelastix
Message:

What ever

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/turret/src/modules/objects/Turret.cc

    r9469 r9489  
    3939     * @brief Constructor
    4040     */
    41     Turret::Turret(BaseObject* creator) : Pawn(creator)
     41    Turret::Turret(BaseObject* creator) : SpaceShip(creator)
    4242    {
    4343        RegisterObject(Turret);
     
    5353    }
    5454
    55     /*void Turret::rotateYaw(const Vector2& value)
    56     {
    57 
    58     }
    59 
    6055
    6156    void Turret::rotatePitch(const Vector2& value)
    6257    {
    63 
     58        Vector2 pitch = value;
     59        float nextPitch = this->localAngularAcceleration_.x() + pitch.x*0.8f;
     60        // Einschraenken auf 0 bis 180
     61        this->localAngularAcceleration_.setX(nextPitch);
    6462    }
    6563
    66     void Turret::rotateRoll(const Vector2& value)
    67     {
    68 
    69     }*/
    7064
    7165    void Turret::setAlertnessRadius(float value)
Note: See TracChangeset for help on using the changeset viewer.